An alternative timer implementation for FTimerManager
, a seperate page is created for it
Use RemEnsureCondition
to validate a Condition
, if the condition is false
, it could optionally execute any number of InvalidHandlingStatement
you specified, trigger a breakpoint with AssertionMacro
(ensure, ensureAlways, etc.) or log
some message
RemEnsureVariable
is a "pointer checker version" of RemEnsureCondition
I divide the stages that I can code on into:
-
pre-preprocessor (eg: UBT, UHT)
-
compiler-time
-
editor-time (working with unreal editor)
-
runtime (game is running without unreal editor)
I want to "check everything" in editor time
to make it crash less or no crash which will bring a better editor experience
and check unexpected things on site which is better for debugging
I want to "let it crash" (zero unnecessary check) in runtime
to gain bit more performance by disable the checking macro
These two are just conditional
alias of RemEnsureCondition
and RemEnsureVariable
ATM, but could be implemented in other way if needed
Ideally, I could accomplish things mentioned above by check everything (any Condition
) that is only needed at editor-time with RemCheckCondition
, and disable it at runtime, leaving RemEnsureCondition
unchanged. like:
-
null asset reference
-
error configurations
-
things not matching
I could replace RemEnsureCondition
with RemCheckCondition
(replace ensure with check) if I'm sure it's editor-only, or vice verse if problems found in play-test
Give the ability of bitmask to enum class @see FDetailCustomizationUtilities::EContainerCombination
Some helper functions dealing with FProperty
series
Start loading asset(s) of any soft reference
type
Some helper functions dealing with UObject
or other things
Validate object in a smarter way: IsValid()
for concept
type, ::IsValid(Object)
for UObject
check if a template is a instance of another template
a gameplay tag wrapper that let you select tag category at editor-time / editing-time, at per data level
, eg: in data table
An alternative for PURE_VIRTUAL which will cause unwanted process terminated
REM_MULTI_MACRO
@see RemEnsureCondition