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As discussed in the email, this fixes the issue where the baked Lightmap at runtime displays incorrectly. This pr fixes it.
Screen.Recording.2024-07-25.at.12.55.51.mov
However there are two drawbacks at the moment. First, you have to set the previous Light Data to null. Can't figure out what's the issue as I'm not knowledgable enough in Godot's codebase. And the second one is there's no denoiser.