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I tried "interactivemarkers.html" as the file says, and "basic_controls" worked successfully. Then when it is opened by a windows phone, I can move the screen by mouse but cannot move it by multitouch.
I checked error console and found that "showAxes" and "preventDefault" methods don't work well.
The error messages are the following:
Uncaught TypeError: Object [object Window] has no methos 'showAxes'
onMouseDown ros3d.js:2527
onTouchDown ros3d.js:2652
dispatchEvent three.js:5958
ROS3D.MouseHandler.notify ros3d.js:2411
ROS3D.MouseHandler.processDomEvent ros3d.js:2381
Uncaught TypeError: Object # has no method 'preventDefault'
onTouchMove ros3d.js:2663
dispatchEvent three.js:5958
ROS3D.MouseHandler.notify ros3d.js:2411
ROS3D.MouseHandler.processDomEvent ros3d.js:2381
I already found that the previous "interactivemarkerjs" repo made the multitouch work well.
Would anyone fix it?
My environment is the following:
Browser: Google Chrome 24.0.1312.52m
Operation system:Windows 8
(Of course, I checked the WebGL is working well)
I tried "interactivemarkers.html" as the file says, and "basic_controls" worked successfully. Then when it is opened by a windows phone, I can move the screen by mouse but cannot move it by multitouch.
I checked error console and found that "showAxes" and "preventDefault" methods don't work well.
The error messages are the following:
Uncaught TypeError: Object [object Window] has no methos 'showAxes'
onMouseDown ros3d.js:2527
onTouchDown ros3d.js:2652
dispatchEvent three.js:5958
ROS3D.MouseHandler.notify ros3d.js:2411
ROS3D.MouseHandler.processDomEvent ros3d.js:2381
Uncaught TypeError: Object # has no method 'preventDefault'
onTouchMove ros3d.js:2663
dispatchEvent three.js:5958
ROS3D.MouseHandler.notify ros3d.js:2411
ROS3D.MouseHandler.processDomEvent ros3d.js:2381
I already found that the previous "interactivemarkerjs" repo made the multitouch work well.
Would anyone fix it?
My environment is the following:
Browser: Google Chrome 24.0.1312.52m
Operation system:Windows 8
(Of course, I checked the WebGL is working well)
ros3djs
branch:stable
merge pull request #31
KazutoMurase
The text was updated successfully, but these errors were encountered: