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JaceCear committed Oct 22, 2023
1 parent 4a992da commit 7ef19ec
Showing 1 changed file with 7 additions and 4 deletions.
11 changes: 7 additions & 4 deletions src/game/multiplayer/finish.c
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,8 @@ void Task_801A04C(void)
}

// (99.02%) https://decomp.me/scratch/vZsth
NONMATCH("asm/non_matching/game/multiplayer/finish/Task_801A0E0.inc", void Task_801A0E0(void))
NONMATCH("asm/non_matching/game/multiplayer/finish/Task_801A0E0.inc",
void Task_801A0E0(void))
{
u32 i; // r7
u32 j;
Expand All @@ -255,9 +256,11 @@ NONMATCH("asm/non_matching/game/multiplayer/finish/Task_801A0E0.inc", void Task_

if (gGameMode == GAME_MODE_MULTI_PLAYER_COLLECT_RINGS) {
// NOTE(Jace): agbcc reserves the .rodata memory for this,
// even though the code in here never gets compiled because of the NONMATCH macro.
// So as long as the C code doesn't entirely match, we have to keep this @HACK.
u8 sp00[4] = {0};//= { 0, 1, 2, 3 };
// even though the code in here never gets compiled because of
// the NONMATCH macro.
// So as long as the C code doesn't entirely match, we have to keep this
// @HACK.
u8 sp00[4] = { 0 }; //= { 0, 1, 2, 3 };
u8 sp04[4] = { 0 };

m4aMPlayAllStop();
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