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minor documentation edit
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oceanstuck committed Jan 19, 2024
1 parent 1c4e2ce commit 4412ffa
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Showing 2 changed files with 4 additions and 2 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -39,6 +39,7 @@ public void SingleMsg()
// Parse file and check.
var expected = File.ReadAllBytes(Assets.SingleMsgCompiled);
var actual = File.ReadAllBytes("e722_103.bmd");
// TODO: assert failure. this appears to have no effect in actual-ingame use
Assert.Equal(expected, actual);

}
Expand All @@ -62,6 +63,7 @@ public void MultipleMsgs()
fileStream.Close();

// Parse file and check.
// TODO: assert failure. this appears to have no effect in actual-ingame use
Assert.Equal(File.ReadAllBytes(Assets.MultipleMsgsCompiled), File.ReadAllBytes("e722_103.bmd"));
}

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4 changes: 2 additions & 2 deletions docs/emulators/bmd.md
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Expand Up @@ -15,7 +15,7 @@ A number of Atlus games such as Persona, SMT, and Catherine use BMD files. Any t
For games other than these, script compiler arguments need to be supplied as detailed in [Custom Script Compiler Args](#custom-script-compiler-args).

## Example Usage
As this mod is primarily intended for use with the PC Persona games, it is reccomended that you use [Persona Essentials](https://github.com/Sewer56/p5rpc.modloader) which has this as a dependency. However, the steps for using it on its own are very similar to with Persona Essentials:
As this mod is primarily intended for use with the PC Persona games, it is recommended that you use [Persona Essentials](https://github.com/Sewer56/p5rpc.modloader) which has this as a dependency. However, the steps for using it on its own are very similar to with Persona Essentials:

A. Add a dependency on this mod in your mod configuration. (via `Edit Mod` menu dependencies section, or in `ModConfig.json` directly)

Expand All @@ -24,7 +24,7 @@ A. Add a dependency on this mod in your mod configuration. (via `Edit Mod` menu
```

B. Add a folder called `FEmulator/BMD` in your mod folder.
C. Make a `.msg` file with the same name as the bmd you want to edit, e.g. `f007.msg` to edit messages in `f007.bmd`
C. Make a `.msg` file with the same name as the bmd you want to edit, e.g. `e722_103.msg` to edit messages in `e722_103.bmd`
D. In the `.msg` file include any messages that you want to edit from the base `.bmd` file.

!!! warning
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