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Cannot use theme in makeStyles
in Fable 3
#59
Comments
Hi, thanks for the report! Unfortunately I have limited resources to spend on maintaining Feliz.MaterialUI at the moment, so I'm unsure when I'll be able to have a look at it. Please let me know if you are able to figure out what's wrong or how to fix it in the meantime. |
No problem! I'll keep digging and create a PR if I find a fix. |
Thanks! If there's a problem in generated code, you don't have to learn my custom generator to create a PR, just let me know what's wrong and it's probably an easy fix for me. |
Hi, I have a similar issue with Log output:
|
Thanks. Unfortunately I still have my hands too full to investigate an issue with no immediately discernible root cause. Particularly if this was something that changed between Fable 2 and Fable 3. Please let me know should you manage to figure out what needs fixing. |
Sorry, I didn't know about this issue. Seems to be caused by how Fable 2 and 3 deal with abstract classes. I will send a PR to this repo to make sure the code works well both with Fable 2 and 3. |
@cmeeren What's the best way to check everything is working? Building the docs? |
Building the |
v1.2.4 will appear on NuGet shortly with this fix. |
Awesome, thanks a lot @cmeeren! There was another issue in Fable affecting Feliz.MaterialUI so users may need to update Fable too to 3.0.5: |
I can confirm that everything work!! @cmeeren @alfonsogarciacaro Great work, thanks. |
I simply released your fix, this one is on you 👏🥳 Thanks a lot! |
First, thanks for this library. Really makes my life much easier.
I am trying out Fable 3 but I can't seem to use the theme argument of
Styles.makeStyles
.I am having trouble figuring out how where the
![image](https://user-images.githubusercontent.com/11416908/99185080-812df000-2715-11eb-87b0-0453068a5b49.png)
get_pallete
is coming from. I feel like it should just bepallet
.Here is a reproduceable example: https://github.com/ameier38/feliz-material-ui-fable-3
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