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41 changes: 41 additions & 0 deletions .github/ISSUE_TEMPLATE/bug_report.md
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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:

1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

**Desktop (please complete the following information):**

- OS: [e.g. iOS]
- Browser [e.g. chrome, safari]
- Version [e.g. 22]

**Smartphone (please complete the following information):**

- Device: [e.g. iPhone6]
- OS: [e.g. iOS8.1]
- Browser [e.g. stock browser, safari]
- Version [e.g. 22]

**Additional context**
Add any other context about the problem here.
20 changes: 20 additions & 0 deletions .github/ISSUE_TEMPLATE/feature_request.md
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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''

---

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

**Describe the solution you'd like**
A clear and concise description of what you want to happen.

**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context or screenshots about the feature request here.
128 changes: 128 additions & 0 deletions CODE_OF_CONDUCT.md
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# Contributor Covenant Code of Conduct

## Our Pledge

We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.

We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.

## Our Standards

Examples of behavior that contributes to a positive environment for our
community include:

* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community

Examples of unacceptable behavior include:

* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting

## Enforcement Responsibilities

Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.

Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.

## Scope

This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
[email protected].
All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the
reporter of any incident.

## Enforcement Guidelines

Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:

### 1. Correction

**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.

**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.

### 2. Warning

**Community Impact**: A violation through a single incident or series
of actions.

**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.

### 3. Temporary Ban

**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.

**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.

### 4. Permanent Ban

**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.

**Consequence**: A permanent ban from any sort of public interaction within
the community.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).

[homepage]: https://www.contributor-covenant.org

For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.
9 changes: 9 additions & 0 deletions LICENSE.md
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# The MIT License (MIT)

Copyright (c) 2023 ShutovKS

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
81 changes: 80 additions & 1 deletion README.md
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# Builds-Manager
# Build Manager

[Russian](./README.md) | Eng

## Description

The tool is designed to accelerate the creation of game builds for various platforms, as well as to simplify the use of different `Scripting Define Symbols` in different builds.

## Guide

To open the build manager, go to `File` -> `Builds Manager`.

![screenshot](resources/screenshots/screenshot_1.png)

In the build manager, you can modify various data:

* **Global data** - global data:
* **Company name** - company name;
* **Product name** - project name;
* **Version** - project version;
* **Android bundle version** - Android package version;
* **Android keystore pass** - Android keystore pass;
* **Android keyalias pass** - Android keyalias pass.
* **Build Data List** - List of project build instance settings:
* **Build list**:
* **Enabled** - enable/disable instance;
* **Compress** - create a .zip archive;
* **Build Target** - build platform;
* **Build Options** - additional options;
* **Addons Used** - used addons (list displayed if addons are already created);
* **Remove** - remove current build instance;
* **Build** - build current instance.
* **Add Build** - add a new build instance to the list;
* **Build data** - build data:
* **Scripting define symbols** - add additional "Scripting define symbols" for a specific build, will be added to definitions for each build;
* **Is Release build** - apply release optimization for the build. If unchecked, optimized for faster building.
* **Output root** - output root path
* **Middle path** - specify a specific path. Supports variables
* **Dir path** - directory path that will be archived.
* **Open AddonsUsed Data** - button that shows the ScriptableObject for configuring used addons;
* **Build All** - create all enabled project build instances.

![screenshot](resources/screenshots/screenshot_2.png)

List of supported variables for path:

* **$NAME –** product name, with all separators replaced by '_'
* **$PLATFORM** - platform
* **$VERSION** - PlayerSettings.bundleVersion
* **$DATESHORT** - [last 2 digits of the year] [month] [day]
* **$YEARSHORT** - last 2 digits of the year
* **$DATE** - [year] [month] [day]
* **$YEAR** - year
* **$MONTH** - month
* **$DAY** - day
* **$TIME** - [hour] [minute]
* **$ADDONS** - list of names of used addons in the build
* **$EXECUTABLE** - executable file for a specific platform. For example. .exe for Windows, .apk for Android...

Clicking on the `Open AddonsUsed Data` button will open a ScriptableObject needed to configure used addons.

Clicking on `+` creates an addon that contains the name displayed in the settings manager for the build instance and the used `Scripting define symbols` for the current addon.

![screenshot](resources/screenshots/screenshot_3.png)

## Install

Download and use the .unitypackage from the [Releases](https://github.com/ShutovKS/Builds-Manager/releases) section.

## Information

### Author and Developer

* Shutov Kirill (ShutovKS), Russia

### License

``` text
MIT License
```
80 changes: 80 additions & 0 deletions resources/localization_readme/README_RU.md
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# Менеджер сборок

Rus | [Eng](../../README.md)

## Описание

Инструменнт предназначен для ускорения создания игровых сборок под различные платформы, а так же для того что бы упростить использование различных `Scripting Define Symbols` в разных сборках.

## Руководство

Для открытия менеджера сборок перейдите в `File` -> `Builds Manager`.

![screenshot](../../resources/screenshots/screenshot_1.png)

В менеджере сборки можно изменять различные данные:

* **Global data** - глобальные данные:
* **Company name** - название компании;
* **Product name** - название проекта;
* **Version** - версия проекта;
* **Android bundle version** - версия Android пакета;
* **Android keystore pass** - Android keystore pass;
* **Android keyalias pass** - Android keyalias pass.
* **Build Data List** - Список настроек экземпляров сборок проекта:
* **Build list**:
* **Enabled** - включён/выключен экзмепляр;
* **Compress** - создать архив .zip;
* **Build Target** - платформа сборки;
* **Build Options** - дополнительные настройки;
* **Addons Used** - используемые дополнения (отображается список, если уже созданы дополнения);
* **Remove** - удалить текущий экземпляр сборки;
* **Build** - произвести сборку текущего экземпляра.
* **Add Build** - добавление нового экземпляра билда в список;
* **Build data** - данные для сборок:
* **Scripting define symbols** - добавьте дополнительные "Scripting define symbols" для конкретной сборки, будет добавлен к определениям каждой сборки;
* **Is Release build** - применить оптимизацию выпуска для сборки. Если флажок снят - оптимизирован для более быстрого построения.
* **Output root** - выходной корневой путь
* **Middle path** - выведите конкретный путь. Поддержка переменных
* **Dir path** - путь к каталогу, который будет заархивирован.
* **Open AddonsUsed Data** - кнопка которая показывает ScriptableObject для настройки используемых дополнений;
* **Build All** - создание всех включённых экземпляров сборок проекта.

![screenshot](../../resources/screenshots/screenshot_2.png)

Список поддерживаемых переменных для пути:

* **$NAME –** название продукта, все разделители которого заменены на '_'
* **$PLATFORM** - платформа
* **$VERSION** - PlayerSettings.bundleVersion
* **$DATESHORT** - [последние 2 цифры года] [месяц] [день]
* **$YEARSHORT** - последние 2 цифры года
* **$DATE** - [год] [месяц] [день]
* **$YEAR** - год
* **$MONTH** - месяц
* **$DAY** - день
* **$TIME** - [час] [минута]
* **$ADDONS** - список названий используемых дополнений в сборке
* **$EXECUTABLE** - исполняемый файл для конкретной платформы. Например. .exe для Windows, .apk для Android...

По нажатию на кнопку `Open AddonsUsed Data` откроется ScriptableObject который нужен для настройкой используемых дополнений.

При нажатии на `+` создаётся дополнение которое хранит внутри себя имя которое отображается в менеджере настроек у экземляра сборки, и используемые `Scripting define symbols` для текущего дополнения.

![screenshot](../../resources/screenshots/screenshot_3.png)

## Установить

Скачайте и используете .unitypackage из раздела [Releases](https://github.com/ShutovKS/Builds-Manager/releases).

## Информация

### Автор и разработчик

* Shutov Kirill (ShutovKS), Russia

### Лицензия

``` text
MIT License
```
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