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Cybernetics Trait Changes #1828

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merged 11 commits into from
Feb 27, 2025
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Raikyr0
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@Raikyr0 Raikyr0 commented Feb 20, 2025

Description

Changes/buffs to Cybernetic Traits.
Some lesser used traits get some love, while some other stuff gets some logical re-balancing.

Feel free to point out if some shitcode is broken or need explaining.


TODO

  • I got ideas cooking that I don't know how to code

Changelog

🆑

tweak: Striking Calluses no longer require you to be one of 3 jobs and Human.  Also increased the +1 damage to +2.
tweak: Bionic Spinarette SHOULD no longer have a hunger penalty and costs less. 
tweak: Platelet Factories heal rate buffed from 0.07 to 0.35, airloss from 0.7 to 0.25 and healing cap increased from 200 to 400.
tweak: Decreased the cost of Thermal Vision to be in line with Night Vision.
tweak: IPC Platelet Factories healing cap increased from 200 to 250
tweak: Cyber-Eyes Omnihud now pickable by Command too.
fix: Fixed name and description of Cyber-Eyes Modules for Night Vision and Thermal Vision.
remove: Mind over Machine from Cyber-Eyes Modules.

Summary by CodeRabbit

  • New Features

    • "Striking Calluses" now delivers increased unarmed strike damage, enhancing combat performance.
  • Documentation

    • Trait names and descriptions have been updated for greater clarity and consistency, including changes to "Cyber-Eyes" terminology.
  • Chores

    • Redundant trait options were removed from the selection pool to streamline gameplay.

Signed-off-by: Raikyr0 <[email protected]>
Signed-off-by: Raikyr0 <[email protected]>
@github-actions github-actions bot added Status: Needs Review Someone please review this Changes: Localization Changes any ftl files Changes: YML Changes any yml files labels Feb 20, 2025
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stellar-novas commented Feb 20, 2025

The changelog is a special section of a PR description that's used to generate entries for the in game menu and discord. Please rewrite your entries for a non developer audience.

@Raikyr0 Raikyr0 requested a review from VMSolidus February 20, 2025 06:07
LaryNevesPR pushed a commit to LaryNevesPR/Einstein-Engines that referenced this pull request Feb 22, 2025
* Corpsman Glasses

Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.

* Corpsman Glasses

Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.

* Corpsman Glasses

Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.

* Corpsman Glasses

Added Corpsman Glasses to the game, added it to Corpsmans lockers, and added a crafting recipe for them.
@github-actions github-actions bot added the Status: Merge Conflict FIX YOUR PR AAAGH label Feb 25, 2025
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This pull request has conflicts, please resolve those before we can evaluate the pull request.

Genetic: -0.07
Brute: -0.35
Burn: -0.35
Airloss: -0.25
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Lets replace the Airloss group with maybe -0.07 Bloodloss (individual damage, not a group). The pre-buff bloodloss healing was actually one of its best types to be fair.

@@ -521,7 +507,7 @@
action: ActionSericulture
productionLength: 2
entityProduced: MaterialWebSilk1
hungerCost: 4
hungerCost: 1
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If you really want to buff this, consider making this trait also add the tag needed by web crafting recipes? Actually I kinda forgot if we ever put in a TraitAddTag, but it would be kinda trivial to add I think.

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coderabbitai bot commented Feb 27, 2025

Walkthrough

The changes update several trait configurations across multiple files. In the locale file, the "Striking Calluses" trait now increases unarmed damage by 2 instead of 1, while the "Spinarette" trait description has been simplified. Additionally, cosmetic name updates were applied to the "LightAmplification" and "ThermographicVision" traits. In the character item group configuration, several CyberEyes-related traits have been removed, leaving only "CyberEyes." In the physical traits file, several requirements were removed and various numerical parameters—such as damage caps, point costs, and hunger costs—were adjusted.

Changes

File(s) Change Summary
Resources/Locale/en-US/traits/traits.ftl - "Striking Calluses": unarmed damage increased from 1 to 2
- "Spinarette": description simplified by removing a sentence
- "LightAmplification" & "ThermographicVision": cosmetic renaming from "CyberEyes Module" to "Cyber-Eyes" variants
Resources/Prototypes/CharacterItemGroups/Generic/mindormachine.yml - Removed traits: FlareShielding, CyberEyesSecurity, CyberEyesMedical, CyberEyesDiagnostic, CyberEyesOmni, LightAmplification, and ThermographicVision; only trait "CyberEyes" remains in the TraitsMachine group
Resources/Prototypes/Traits/physical.yml - For "StrikingCalluses": removed species and logic requirements; increased flat damage from 1 to 2
- For "Spinarette": points adjusted from -4 to -3 and hungerCost from 4 to 1
- Adjusted damageCaps and damage penalties for PlateletFactories and NaniteAutoRepairBots
- Reduced point costs for ThermographicVision traits
- Expanded CyberEyesOmni requirements to include Command

Poem

In starry code, our traits take flight,
A double punch to calluses in the cosmic night.
Spinarettes shed excess lore with grace,
And Cyber-Eyes now shine with style in space.
From Tau Ceti, our fixes proudly gleam—
Onward, free colonies, steer clear of Sol Alliance's scheme!


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@github-actions github-actions bot removed the Status: Merge Conflict FIX YOUR PR AAAGH label Feb 27, 2025
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I can't wait to see what the funny navy officer says about this PR, but it's otherwise fine I guess. I'd still strongly prefer the other issue with spinarette be fixed(Make it so that spinarette lets you do spiderweb crafting).

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Actionable comments posted: 1

🧹 Nitpick comments (1)
Resources/Prototypes/Traits/physical.yml (1)

510-510: Drastically reduced hunger cost for Spinarette.

The hunger cost has been reduced from 4 to 1, making this trait far more practical for field deployment. The trailing space after the value should be removed for proper YAML formatting.

-          hungerCost: 1 
+          hungerCost: 1
🧰 Tools
🪛 YAMLlint (1.35.1)

[error] 510-510: trailing spaces

(trailing-spaces)

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between 0091c1e and 0424b49.

📒 Files selected for processing (3)
  • Resources/Locale/en-US/traits/traits.ftl (3 hunks)
  • Resources/Prototypes/CharacterItemGroups/Generic/mindormachine.yml (0 hunks)
  • Resources/Prototypes/Traits/physical.yml (8 hunks)
💤 Files with no reviewable changes (1)
  • Resources/Prototypes/CharacterItemGroups/Generic/mindormachine.yml
🧰 Additional context used
🪛 YAMLlint (1.35.1)
Resources/Prototypes/Traits/physical.yml

[error] 510-510: trailing spaces

(trailing-spaces)

🔇 Additional comments (11)
Resources/Locale/en-US/traits/traits.ftl (4)

386-386: Striking Calluses damage boost increased to 2.

This change increases the unarmed damage bonus from 1 to 2, making this cybernetic enhancement considerably more potent for colonists engaged in hand-to-hand combat. The corresponding change in physical.yml confirms this enhancement.


394-394: Simplified Spinarette description for improved clarity.

The description has been streamlined by removing the metabolic cost explanation. This aligns with the reduced hunger cost in the prototype file (from 4 to 1), making the trait more appealing to potential recruits.


532-534: Improved naming consistency for cybernetic ocular enhancements.

The naming convention has been standardized to "Cyber-Eyes: [Module Name]" format, which creates a more cohesive classification system for all cybernetic vision enhancements. This will reduce confusion during deployment briefings.


536-538: Standardized naming for Thermographic Scanner module.

Similar to the Light Amplification module, this change maintains consistency in the cybernetics classification system. The Sol Alliance might prefer their disorganized naming schemes, but in the Biesel Republic, we value clear communication protocols.

Resources/Prototypes/Traits/physical.yml (7)

483-483: Increased unarmed damage bonus for Striking Calluses.

The damage bonus has been doubled from 1 to 2, providing a substantial combat advantage. This change properly implements the updated description from the locale file and makes this cybernetic enhancement considerably more valuable for our operatives.


488-488: Balanced the point cost for Spinarette.

The trait cost has been reduced from -4 to -3 points, making it more accessible to colonists. This adjustment is reasonable given the reduction in hunger cost implemented in line 510.


725-725: Extended CyberEyesOmni access to Command personnel.

The Cyber-Eyes Omnihud premium suite is now available to Command department personnel in addition to Security. This is a logical extension as command staff require comprehensive situational awareness.


818-818: Reduced point cost for Thermographic Vision.

The cost has been significantly reduced from -8 to -4 points, making thermal vision more accessible to field operatives. This balances the trait with similar vision enhancements and aligns with our directive to improve lesser-used traits.


861-861: Increased healing cap for NaniteAutoRepairBots.

The damage cap for synthetic operatives has been increased from 200 to 250, providing IPCs with better self-repair capabilities. This is a moderate and reasonable increase that improves synthetic unit survivability without making them overpowered.


1006-1006: Extended OmniEyesModule access to Command personnel.

Similar to the change for CyberEyesOmni, this modification grants IPC Command staff access to the comprehensive vision suite. This ensures consistent trait availability across both organic and synthetic personnel in leadership positions.


1055-1055: Reduced point cost for ThermographicVisionModule.

The cost reduction from -8 to -4 points mirrors the change made to the organic version of this trait, maintaining parity between organic and synthetic operatives. This balanced approach ensures that neither group has an unfair advantage in tactical scenarios.

@VMSolidus VMSolidus merged commit a480c66 into Simple-Station:master Feb 27, 2025
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4 participants