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Optimized Loading & SR2MM Compatibility #1
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Thanks for the summary. My current setup is perhaps a little odd due to using the open source SR2 setup, in that I have After thinking about it for a moment I probably should take this as an opportunity to refactor the file structure as copypasting was introducing quite a bit of friction for each change. I wasn't aware that there was a star ruler 2 discord, where is the invite link for it? |
I have an interesting problem with the symlink. When Star Ruler 2 loads up it sees the files inside the symlink with their original filepath, and Have all of you only been using this file structure on Windows? |
We have, yes... though this Stack Overflow answer might be applicable. Do tell what commands end up working, so I can include Linux instructions in the various guides. Edit: I've actually had to use this for an unrelated task right now, so I can now specify the required command for the paths you've provided so far:
Where |
Gotcha, that answer lead me to the solution I had to do exactly that command you edited in that I didn't see till I fixed it myself 😆 For some reason Star Ruler 2 converts symlinks to their original paths, but a junction point works As a side note, if you mess up and pick the wrong source or target the first time like I did, you can undo the junction with |
A good cross distro solution is to add a line to your
Add in If you get prompted to choose an editor pick |
Looks done to me. |
To summarize DaloLorn/Rising-Stars#20 and the SR2MM documentation:
Most modern SR2 mods use a special file structure for two reasons:
The following migration guide is a mildly edited form of the Git preparation guide in the SR2MM readme (themselves a modification of Darloth's instructions at the bottom of the linked RS issue), adjusted to hopefully fit your use case a little more closely:
On a tangentially related note, I can create a discussion channel for your mod in the SR2 Discord server, if you'd like one - and help you set up a webhook like the one used in #rs-dev-feed. (I can also list your repo in #mods-and-tools whenever you feel it's ready for people to play around with it.)
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