The Control Node Window is a Node for creating control node-based windows in Godot, complete with usage examples.
- Control Compatibility: Must be a child of a control node to function properly.
- Flexible Child Nodes: Designed to work with child nodes such as
ScrollContainer
,TextEdit
, and similar control nodes. - Canvas Layer / Viewport Independence: Operates without utilizing any canvas layers.
To use the control_node_window.tscn
, attach it as a child of a suitable control node. Add a compatible node like ScrollContainer
or TextEdit
as its child for optimal functionality.