Skip to content

Final Mod Pack Extended Addon 1.0

Compare
Choose a tag to compare
@SolariusScorch SolariusScorch released this 24 Aug 11:05
· 17 commits to main since this release

Battlescape Rules

  • New armor properties (dodge, unarmed attacks, energy regeneration, etc.) and item properties (new damage types, CQC rules, etc.).
  • Accuracy penalty when shooting an unseen enemy.
  • Improved combat AI.
  • Civilians can pick up and use weapons.
  • Aliens are more likely to pick up items.
  • AI can use explosives from turn 1.
  • Melee reactions.
  • Melee weapons can attack terrain.
  • Increased max view distance to 40.
  • Enhanced lighting.
  • Dynamic psi formulas.
  • Stunning enemies improves morale.
  • All enemies always spawn regardless of nodes availability.
  • Last aliens may be revealed.
  • Statistical bullet conservation.
  • Medicals train Bravery and restore some Morale to the user, but are marginally slower.
  • More complex TU costs for moving and reloading items.

Unit Rules

  • 120 new soldier faces.
  • Extended dog actions.
  • Hovertanks have better nightvision.
  • Snakemen slowly regenerate.

Geo Additions

  • Custom base names.
  • Soldier nationality flags.
  • Air combat distances are shown in km.
  • Alien bases are created in or near the infiltrated country.

Interface

  • Extra information in the Ufopaedia.
  • Sortable research list.
  • Item filters.
  • Unit status indicators (graphics by Captain Corkscrew and Ivan Dogovich).
  • Added Quick Draw inventory slot.
  • Visual damage indicator (by Mistar Red).

Other features

  • Various other, minor features.