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attempt numero uno (#9)
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RedFoxIV authored Feb 19, 2025
1 parent 3435aca commit e5b1b98
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Showing 12 changed files with 88 additions and 12 deletions.
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- type: Tag
tags:
- Sidearm
- type: Gun
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 80 # wwdp
maxBonusAngle: 10 # wwdp
- type: Clothing
sprite: Objects/Weapons/Guns/Battery/taser.rsi
quickEquip: false
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quickEquip: false
slots:
- Belt
- type: Gun
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 80 # wwdp
maxBonusAngle: 10 # wwdp
- type: MeleeWeapon
attackRate: 1.2
damage:
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map: ["enum.GunVisualLayers.MagUnshaded"]
shader: unshaded
- type: Gun
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 50 # wwdp
maxBonusAngle: 10 # wwdp
selectedMode: FullAuto
fireRate: 4
availableModes:
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- type: Item
size: Ginormous
- type: Gun
bonusAngleIncreaseMove: 60 # wwdp
bonusAngleIncreaseTurn: 1.5 # wwdp
bonusAngleDecay: 30 # wwdp
maxBonusAngle: 30 # wwdp
fireRate: 20
selectedMode: FullAuto
availableModes:
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minAngle: -20
maxAngle: -20
- type: Gun
bonusAngleIncreaseMove: 50 # wwdp
bonusAngleIncreaseTurn: 0.5 # wwdp
bonusAngleDecay: 30 # wwdp
maxBonusAngle: 30 # wwdp
minAngle: 24
maxAngle: 45
angleIncrease: 4
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containers:
ballistic-ammo: !type:Container
ents: []
- type: Gun
bonusAngleIncreaseMove: 60 # wwdp
bonusAngleIncreaseTurn: 0.75 # wwdp
bonusAngleDecay: 35 # wwdp
maxBonusAngle: 30 # wwdp
- type: MeleeWeapon
attackRate: 1.5
damage:
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- suitStorage
- Belt
- type: Gun
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 80 # wwdp
maxBonusAngle: 10 # wwdp
fireRate: 6
selectedMode: SemiAuto
availableModes:
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- Belt
- type: AmmoCounter
- type: Gun
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 45 # wwdp
maxBonusAngle: 10 # wwdp
selectedMode: SemiAuto
fireRate: 1.5
availableModes:
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- type: Wieldable
- type: AmmoCounter
- type: Gun
bonusAngleIncreaseMove: 40 # wwdp
bonusAngleIncreaseTurn: 0.25 # wwdp
bonusAngleDecay: 40 # wwdp
maxBonusAngle: 20 # wwdp
fireRate: 5
selectedMode: FullAuto
availableModes:
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- Back
- suitStorage
- type: AmmoCounter
- type: Gun
- type: Gun # if changing also update WeaponDisablerSMG
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 50 # wwdp
maxBonusAngle: 10 # wwdp
minAngle: 2
maxAngle: 16
fireRate: 8
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- Back
- suitStorage
- type: AmmoCounter
- type: Gun
- type: Gun # change WeaponShotgunBulldog too if updating this
bonusAngleIncreaseMove: 40 # wwdp
bonusAngleIncreaseTurn: 0.25 # wwdp
bonusAngleDecay: 40 # wwdp
maxBonusAngle: 20 # wwdp
fireRate: 2
selectedMode: SemiAuto
availableModes:
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staminaCost: 9.5
- type: GunRequiresWield # WD EDIT

- type: entity # supposed to be similiar to pistols
name: BaseWeaponShotgunSmall
parent: BaseWeaponShotgun
id: BaseWeaponShotgunSmall

description: A rootiny tootiny point and shootiny.
abstract: true
components:
- type: Gun # change WeaponFlareGun too if updating this
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 80 # wwdp
maxBonusAngle: 10 # wwdp
fireRate: 2


- type: entity
name: Bulldog
# Don't parent to BaseWeaponShotgun because it differs significantly
# Don't parent to BaseWeaponShotgun because it differs significantly # fuck you
parent: [BaseItem, BaseGunWieldable]
id: WeaponShotgunBulldog
description: It's a magazine-fed shotgun designed for close quarters combat. Uses .50 shotgun shells.
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- type: AmmoCounter
- type: GunRequiresWield #remove when inaccuracy on spreads is fixed
- type: Gun
bonusAngleIncreaseMove: 40 # wwdp
bonusAngleIncreaseTurn: 0.25 # wwdp
bonusAngleDecay: 40 # wwdp
maxBonusAngle: 20 # wwdp
fireRate: 2
selectedMode: FullAuto
availableModes:
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- type: entity
name: sawn-off shotgun
parent: BaseWeaponShotgun
parent: BaseWeaponShotgunSmall
id: WeaponShotgunSawn
description: Groovy! Uses .50 shotgun shells.
components:
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- type: entity
name: handmade pistol
parent: BaseWeaponShotgun
parent: BaseWeaponShotgunSmall
id: WeaponShotgunHandmade
description: Looks unreliable. Uses .50 shotgun shells.
components:
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- type: Wieldable
- type: GunRequiresWield
- type: Gun
bonusAngleIncreaseMove: 30 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 30 # wwdp
maxBonusAngle: 30 # wwdp
fireRate: 0.75
selectedMode: SemiAuto
availableModes:
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17 changes: 10 additions & 7 deletions Resources/Prototypes/Entities/Objects/Weapons/Guns/flare_gun.yml
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- type: Item
size: Small
sprite: Objects/Weapons/Guns/Shotguns/flaregun.rsi
- type: Gun
bonusAngleIncreaseMove: 20 # wwdp
bonusAngleIncreaseTurn: 0.4 # wwdp
bonusAngleDecay: 80 # wwdp
maxBonusAngle: 10 # wwdp
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/flaregun.ogg
- type: ItemSlots
slots:
gun_chamber:
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- Belt
- suitStorage
- type: Appearance
- type: Gun
fireRate: 8
selectedMode: SemiAuto
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/flaregun.ogg


- type: entity
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- Back
sprite: _Goobstation/Objects/Weapons/Guns/Battery/erevolver.rsi
- type: Gun
bonusAngleDecay: 60
maxBonusAngle: 10
fireRate: 1.5
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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