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Replaces the VSync options with a general-purpose FPS limiter to reduce the game's CPU/GPU utilization and to make speedrunning tricks consistent. Users can set their FPS to be limited by full vsync, adaptive vsync, unlimited, 60fps, 120fps, etc.
Tried a couple ideas for implementing this but found this frame skipping method to feature the most stable FPS limit (little to no deviations up or down). In my testing, the frame skipping appears to have a negligible performance impact compared to more
love.timer.sleep
-based solutions, which I found to be either very broken (running too fast/slow) or unstable (high variation in frame timing).