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In-Game HUD - input HUD #38

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mlugg opened this issue Aug 23, 2021 · 1 comment
Closed

In-Game HUD - input HUD #38

mlugg opened this issue Aug 23, 2021 · 1 comment

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@mlugg
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mlugg commented Aug 23, 2021

Which component should be improved?

UI/UX

Describe your suggestion

Add an input HUD with the ability to show user inputs (button presses & analog inputs).

Expected result

The way to use this can probably be based directly off of SAR's ihud, since that had a recent restructure which made it super cool and extensible. It can just pull data from usercmds client-side and show them in a Panorama HUD element

Momentum already have a keypress HUD panel; it would be good to combine the two. Hopefully the HUD element can be made extensible enough to cover everyone's needs.

@JJL772 JJL772 self-assigned this Feb 19, 2022
@JJL772 JJL772 mentioned this issue Sep 16, 2022
@JJL772 JJL772 transferred this issue from StrataSource/Portal-2-Community-Edition Sep 16, 2022
@JJL772 JJL772 changed the title Feature: input HUD In-Game HUD - input HUD Sep 16, 2022
@JJL772
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JJL772 commented Sep 20, 2022

forgot to close this as complete

Some rework is needed as per #41

@JJL772 JJL772 closed this as completed Sep 20, 2022
Repository owner moved this from Todo to Done - In Staging in Portal 2: Community Edition - Development Sep 20, 2022
@JJL772 JJL772 moved this from Done - In Staging to Done - Released in Portal 2: Community Edition - Development Jan 5, 2023
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