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Changing span into typography #236

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merged 2 commits into from
Dec 19, 2024
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@gouravmore gouravmore commented Dec 19, 2024

Changing span into typography

Summary by CodeRabbit

  • New Features

    • Introduced conditional rendering for the game start/practice button based on game state.
    • Updated button text to reflect game status: "Start Game ➜" or "Practice ➜".
  • Bug Fixes

    • Corrected the closing tag for the Typography component to ensure valid JSX structure.

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coderabbitai bot commented Dec 19, 2024

Warning

There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure.

🔧 eslint

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src/components/Layouts.jsx/MainLayout.jsx

Oops! Something went wrong! :(

ESLint: 7.32.0

ESLint couldn't find the config "react-app" to extend from. Please check that the name of the config is correct.

The config "react-app" was referenced from the config file in "/package.json".

If you still have problems, please stop by https://eslint.org/chat/help to chat with the team.

Walkthrough

The pull request introduces modifications to the MainLayout component in the src/components/Layouts.jsx file. The changes primarily involve adding a new prop type for pageName as a string and updating the conditional rendering logic for the game start/practice button. The button's text now dynamically changes based on the presence of gameOverData, and a minor JSX structure correction was made to the Typography component's closing tag.

Changes

File Change Summary
src/components/Layouts.jsx/MainLayout.jsx - Added pageName: PropTypes.string prop type
- Updated button rendering logic based on gameOverData
- Corrected Typography component closing tag

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Actionable comments posted: 0

🔭 Outside diff range comments (3)
src/components/Layouts.jsx/MainLayout.jsx (3)

Line range hint 71-106: Add cleanup and improve accessibility for audio handling

The audio handling logic needs improvements in resource management and accessibility:

  1. Add cleanup for audio refs on component unmount
  2. Add proper aria-labels for screen readers
+ useEffect(() => {
+   return () => {
+     audioRefs.current.forEach(audio => {
+       if (audio) {
+         audio.pause();
+         audio.currentTime = 0;
+       }
+     });
+   };
+ }, []);

 const handleAudioPlay = (index) => {
   const audioElem = audioRefs.current[index];
   
   if (!audioElem) {
     console.error("Audio element not found:", audioElem);
     return;
   }
   
+  // Update ARIA label based on state
+  const buttonLabel = audioPlaying === index ? "Pause audio" : "Play audio";

Line range hint 890-1000: Clean up progress tracking logic

The progress tracking section contains:

  1. Commented out code that should be removed
  2. Complex progress calculations that could be simplified
  3. Missing error handling for edge cases
- {/* <Box
-   sx={{
-     display: "flex",
-     justifyContent: "center",
-     alignItems: "center",
-     ml: {
-       lg: 25,
-       md: 15,
-     },
-     mt: 2,
-   }}
- > */}

+ const calculateProgress = (current, total) => {
+   if (!total) return 0;
+   return Math.min(Math.round((current / total) * 100), 100);
+ };

+ const currentProgress = calculateProgress(currentPracticeProgress, 100);

Line range hint 1166-1182: Improve PropTypes validation

The PropTypes need to be more specific and complete:

  1. Add isRequired for essential props
  2. Replace 'any' with specific types
  3. Add default props
 MainLayout.propTypes = {
-  handleNext: PropTypes.any,
+  handleNext: PropTypes.func.isRequired,
   enableNext: PropTypes.bool,
   showNext: PropTypes.bool,
   showTimer: PropTypes.bool,
   nextLessonAndHome: PropTypes.bool,
-  startShowCase: PropTypes.bool,
+  startShowCase: PropTypes.bool.isRequired,
   setStartShowCase: PropTypes.func,
   loading: PropTypes.bool,
   storedData: PropTypes.array,
   resetStoredData: PropTypes.func,
   pageName: PropTypes.string,
 };

+ MainLayout.defaultProps = {
+   enableNext: false,
+   showNext: true,
+   showTimer: true,
+   nextLessonAndHome: false,
+   loading: false,
+   storedData: [],
+ };
🧹 Nitpick comments (2)
src/components/Layouts.jsx/MainLayout.jsx (2)

Line range hint 486-673: Improve game over UI maintainability and user experience

The game over UI section needs several improvements:

  1. Extract text strings to constants/i18n for better maintainability
  2. Add loading states for images to prevent layout shifts
  3. Add error boundaries for missing game data
+ const GAME_OVER_MESSAGES = {
+   needSpeed: "Good try! Need more speed.",
+   pointsNeeded: (points) => `You need ${Math.abs(70 - points)} more.`,
+   slow: "Oops, a bit slow!"
+ };

+ const GameOverImage = ({ src, alt, height }) => {
+   const [isLoading, setIsLoading] = useState(true);
+   return (
+     <>
+       {isLoading && <Skeleton variant="rectangular" height={height} />}
+       <img
+         src={src}
+         alt={alt}
+         style={{ height, display: isLoading ? 'none' : 'block' }}
+         onLoad={() => setIsLoading(false)}
+       />
+     </>
+   );
+ };

Line range hint 1156-1164: Improve button implementation and accessibility

The button text change implementation needs improvements:

  1. Extract styles to theme/constants
  2. Add loading state handling
  3. Improve accessibility with proper ARIA attributes
+ const ButtonText = ({ isGameOver }) => (
+   <Typography
+     component="span"
+     variant="button"
+     sx={theme.typography.buttonText}
+     aria-live="polite"
+   >
+     {isGameOver ? "Practice ➜" : "Start Game ➜"}
+   </Typography>
+ );
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📥 Commits

Reviewing files that changed from the base of the PR and between 783b5e1 and d2578d4.

📒 Files selected for processing (1)
  • src/components/Layouts.jsx/MainLayout.jsx (1 hunks)

@gouravmore gouravmore merged commit 3a2f7fe into release-1.3-apicall-optimisation Dec 19, 2024
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2 participants