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XP Template 0.5.1

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@Superxpdude Superxpdude released this 01 Dec 17:57
· 170 commits to master since this release

This update adds a workaround for using Zeus units with ACRE (in a similar form to TFAR). Use a regular civilian unit, and provide it with the radios that it will need using XPTLoadouts.hpp (a default loadout will be available in a following update). Place the following code in the init field of the unit: this setVariable ["XPT_zeusunit", true]. This will result in a zeus unit that has radios available to them (though they will need to use keybinds to access them), that also works as expected with positional audio.

This update also adds some additional features regarding ACRE radios. (Note that these may not work as intended if you provide a unit with multiple radios of the same type)

  • Radio channels are now saved on death, and loaded on respawn.
  • Radio "spatial settings" (i.e. Both ears, left ear, right ear) are now saved on death, and loaded on respawn.
  • Radio push-to-talk assignments are now saved on death, and loaded on respawn.

Additionally, this update also makes some changes to the "Autoradio" function. Regular squad members are now provided with AN/PRC-343s by default, and squad leaders are given AN/PRC-152s. (These will only apply if the unit does not already have a radio of that type).