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Language: Update language files (#1366)
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[ttt2-language_parser](https://github.com/TTT-2/ttt2-language_parser)

Co-authored-by: TimGoll <[email protected]>
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neoxult-ci-bot[bot] and TimGoll authored Feb 4, 2024
1 parent 0af5f62 commit cea937d
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Showing 13 changed files with 53 additions and 53 deletions.
8 changes: 4 additions & 4 deletions lua/terrortown/lang/de.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Fadenkreuz"
L.submenu_appearance_dmgindicator_title = "Schadensanzeige"
L.submenu_appearance_performance_title = "Performance"
L.submenu_appearance_interface_title = "Interface"
L.submenu_appearance_miscellaneous_title = "Verschiedenes"

L.submenu_gameplay_general_title = "Allgemein"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.target_credits_on_confirm = "Bestätige Toten, um ungenutzte Credits zu erhalt
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
L.header_miscellaneous_settings = "Verschiedene Einstellungen"
L.label_hud_pulsate_health_enable = "Pulsieren der Lebensleiste bei weniger als 25% Gesundheit"
L.header_hud_elements_customize = "Passe die HUD-Elemente an"
L.help_hud_elements_special_settings = "Dies sind die HUD-Element spezifischen Einstellungen."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} bestätigte den Tod von {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/es.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.door_open_touch_and_use = "Acércate a la puerta y pulsa [{usekey}] para abrir
--L.submenu_appearance_dmgindicator_title = "Damage Indicator"
--L.submenu_appearance_performance_title = "Performance"
--L.submenu_appearance_interface_title = "Interface"
--L.submenu_appearance_miscellaneous_title = "Miscellaneous"

--L.submenu_gameplay_general_title = "General"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.search_eyes = "Gracias a tus habilidades de detective, has identificado que la
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} confirmó la muerte de {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/fr.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Réticule"
L.submenu_appearance_dmgindicator_title = "Indicateur de dégats"
L.submenu_appearance_performance_title = "Performance"
L.submenu_appearance_interface_title = "Interface"
L.submenu_appearance_miscellaneous_title = "Autre"

L.submenu_gameplay_general_title = "Général"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.search_eyes = "En utilisant vos compétences de détective, vous avez identifi
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} a confirmé la mort de {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/it.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Mirino"
L.submenu_appearance_dmgindicator_title = "Indicatore del Danno"
L.submenu_appearance_performance_title = "Performance"
L.submenu_appearance_interface_title = "Interfaccia"
L.submenu_appearance_miscellaneous_title = "Varie"

L.submenu_gameplay_general_title = "Generale"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.search_eyes = "Usando le tue abilità da detective, hai identificato che l'ult
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} ha confermato la morte di {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/ja.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "クロスヘア"
L.submenu_appearance_dmgindicator_title = "ダメージインジケータ"
L.submenu_appearance_performance_title = "パフォーマンス"
L.submenu_appearance_interface_title = "インターフェイス"
L.submenu_appearance_miscellaneous_title = "その他"

L.submenu_gameplay_general_title = "基本設定"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.search_eyes = "こいつが最後の人物は、{player}。こいつは敵か
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。"
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。"

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。"

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder}は{victim}の死を確認した。"

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/pl.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Celownik"
L.submenu_appearance_dmgindicator_title = "Pow. o obrażeniach"
L.submenu_appearance_performance_title = "Wydajność"
L.submenu_appearance_interface_title = "Interfejs"
L.submenu_appearance_miscellaneous_title = "Różne"

L.submenu_gameplay_general_title = "Główne"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.search_eyes = "Używając umiejętności detektywa, zidentyfikowałeś ostatni
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} potwierdził śmierć {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/pt_br.lua
Original file line number Diff line number Diff line change
Expand Up @@ -996,7 +996,6 @@ L.submenu_appearance_crosshair_title = "Mira"
L.submenu_appearance_dmgindicator_title = "Indicador de Dano"
L.submenu_appearance_performance_title = "Desempenho"
L.submenu_appearance_interface_title = "Interface"
L.submenu_appearance_miscellaneous_title = "Outros"

L.submenu_gameplay_general_title = "Geral"

Expand Down Expand Up @@ -1967,7 +1966,6 @@ L.search_eyes = "Usando suas técnicas de detetive, você identificou a última
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2127,7 +2125,7 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2138,7 +2136,6 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2152,6 +2149,8 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2170,6 +2169,7 @@ L.body_confirm_one = "{finder} confirmou a morte de {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
8 changes: 4 additions & 4 deletions lua/terrortown/lang/ru.lua
Original file line number Diff line number Diff line change
Expand Up @@ -998,7 +998,6 @@ L.submenu_appearance_crosshair_title = "Прицел"
L.submenu_appearance_dmgindicator_title = "Индикатор урона"
L.submenu_appearance_performance_title = "Производительность"
L.submenu_appearance_interface_title = "Интерфейс"
L.submenu_appearance_miscellaneous_title = "Прочее"

L.submenu_gameplay_general_title = "Общее"

Expand Down Expand Up @@ -1969,7 +1968,6 @@ L.search_eyes = "Используя свои детективные навыки
--L.label_grenade_trajectory_ui = "Grenade trajectory indicator"

-- 2023-10-23
--L.header_miscellaneous_settings = "Miscellaneous Settings"
--L.label_hud_pulsate_health_enable = "Pulsate healthbar when below 25% health"
--L.header_hud_elements_customize = "Customize the HUD-Elements"
--L.help_hud_elements_special_settings = "These are specific settings for the used HUD-Elements."
Expand Down Expand Up @@ -2129,7 +2127,7 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}."
--L.header_equipment_info = "Equipment information"


-- 2023-12-22
-- 2023-12-24
--L.submenu_gameplay_accessibility_title = "Accessibility"

--L.header_accessibility_settings = "Accessibility Settings"
Expand All @@ -2140,7 +2138,6 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}."

--L.help_enable_dynamic_fov = "Dynamic FOV is applied depending on the player's speed. When a player is sprinting for example, the FOV is increased to visualize the speed."
--L.help_enable_bobbing_strafe = "View bobbing is the slight camera shake while walking, swimming or falling."

-- 2023-12-20
--L.equipmenteditor_desc_damage_scaling = [[Multiplies the base damage value of a weapon by this factor.
--For a shotgun, this would affect each pellet.
Expand All @@ -2154,6 +2151,8 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}."

-- 2023-12-24
--L.binoc_help_reload = "Clear target."
--L.cl_sb_row_sresult_direct_conf = "Direct confirmation"
--L.cl_sb_row_sresult_pub_police = "Public policing role confirmation"

-- 2024-01-05
--L.label_crosshair_thickness_outline_enable = "Enable crosshair outline"
Expand All @@ -2172,6 +2171,7 @@ L.body_confirm_one = "{finder} подтверждает смерть {victim}."

--L.header_weapon_settings = "Weapon Settings"


--L.marker_vision_visible_for_0 = "Visible for you"
--L.marker_vision_visible_for_1 = "Visible for your role"
--L.marker_vision_visible_for_2 = "Visible for your team"
Expand Down
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