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[7.2] Full Conduit Rework/Revisit #958
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Rover656
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Area-Backend
Backend work not usually visible to players.
Area-Conduits
Everything involving conduits
MC-1.21.1
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Jan 3, 2025
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Rover656
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[7.2] Conduit Block Rewrite
[7.2] Full Conduit Rework/Revisit
Jan 9, 2025
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Still need to address many TODOs and GUI
- Tested a possible accessibility improvement - Copied over clone item stack - Aiming shapes now only show the conduit you're aiming at, rather than outlining the entire bundle stuff. - Fixed facades not working (sync and model issues) - Override particles for bundles due to a crash - need to implement this properly - Facades can now be placed standalone, without the need for an existing bundle. - Fixed a crash when breaking an RS node
I'm not interested in documenting all the work and in progress changes here
…he messy getShape I did
Also optimised redstone conduit updates a bit.
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Also re-added logic for redstone input filtering
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Labels
Area-Backend
Backend work not usually visible to players.
Area-Conduits
Everything involving conduits
MC-1.21.1
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Description
This is an entire-system overhaul for conduits, bringing back as many missing 1.12 features as I can and making sure conduits are as polished as they can be.
This PR will not include the visual redesign of the block or the UI, and as such will strive for parity with previous versions of the GUI/block.
This PR is not ready for feedback :)
Breaking Changes
List any breaking changes in this section, such as: changed/removed APIs, changed or removed items/blocks or modifications to recipes and gameplay mechanics.
Major API breaks for mods that add or interact with conduits.
Has supporting logic for loading existing conduit bundles, but it is not saved in a backward-compatible format (i.e. 7.2 cannot be safely downgraded from)
Checklist