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Refactor quantum state representation and introduce wave function man…
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…agement

- Removed the old State struct from `qvalue.go` and created a new `State` struct in `state.go` to better encapsulate quantum state properties, including evidence for verification.
- Introduced `WaveFunction` in `wavefunction.go` to manage multiple quantum states, allowing for probabilistic collapse based on evidence and uncertainty levels.
- Enhanced probability normalization and evidence handling in the wave function collapse mechanism, improving the accuracy of state transitions.
- Added methods for adjusting probabilities based on evidence and method diversity, facilitating a more robust quantum state management system.

These changes significantly improve the representation and management of quantum states, aligning with the project's goals of enhancing quantum-inspired operations.
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Daniel Owen van Dommelen committed Jan 3, 2025
1 parent e569083 commit 9607ed2
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Showing 3 changed files with 188 additions and 9 deletions.
11 changes: 2 additions & 9 deletions qvalue.go
Original file line number Diff line number Diff line change
Expand Up @@ -12,13 +12,6 @@ import (
// Probability represents a quantum state probability
type Probability float64

// State represents a possible quantum state
type State struct {
Value interface{}
Amplitude complex128
Probability Probability
}

// UncertaintyLevel defines how uncertain we are about a value
type UncertaintyLevel float64

Expand Down Expand Up @@ -193,10 +186,10 @@ func mergeSates(a, b []State) []State {
// Normalize probabilities
totalProb := Probability(0)
for _, s := range merged {
totalProb += s.Probability
totalProb += Probability(s.Probability)
}
for i := range merged {
merged[i].Probability /= totalProb
merged[i].Probability /= float64(totalProb)
}

return merged
Expand Down
12 changes: 12 additions & 0 deletions state.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
package qpool

/*
State represents a possible quantum state with its probability amplitude
and associated verification information.
*/
type State struct {
Value interface{}
Probability float64
Amplitude complex128 // For future quantum computing features
Evidence []Evidence // Supporting evidence for this state
}
174 changes: 174 additions & 0 deletions wavefunction.go
Original file line number Diff line number Diff line change
@@ -0,0 +1,174 @@
// wavefunction.go
package qpool

import (
"math"
"math/rand"
)

/*
WaveFunction represents a quantum state that can exist in multiple possible
states simultaneously until observation or verification forces a collapse
into a definite state.
*/
type WaveFunction struct {
States []State
Uncertainty UncertaintyLevel
isCollapsed bool

// New fields for verification-aware collapse
methodDiversity float64
evidenceQuality float64
}

/*
Evidence represents verification data supporting a particular state.
*/
type Evidence struct {
Method string // Verification method used
Confidence float64 // Confidence in this evidence
Data interface{} // The actual evidence data
}

func NewWaveFunction(
states []State,
uncertainty UncertaintyLevel,
methodDiversity float64,
) *WaveFunction {
return &WaveFunction{
States: states,
Uncertainty: uncertainty,
isCollapsed: false,
methodDiversity: methodDiversity,
}
}

/*
Collapse forces the wave function to choose a definite state based on both
probabilities and verification evidence. The collapse mechanism considers:
1. State probabilities
2. Method diversity
3. Evidence quality
4. Uncertainty level
*/
func (wf *WaveFunction) Collapse() interface{} {
if wf.isCollapsed {
if len(wf.States) > 0 {
return wf.States[0].Value
}
return nil
}

if len(wf.States) == 0 {
return nil
}

// Calculate adjusted probabilities based on evidence
adjustedStates := wf.calculateAdjustedProbabilities()

// Generate a random number between 0 and 1
r := rand.Float64()

// Collapse based on adjusted probabilities
var cumulativeProb float64
for _, state := range adjustedStates {
cumulativeProb += state.Probability
if r <= cumulativeProb {
// Collapse to this state
wf.States = []State{state}
wf.isCollapsed = true

// Uncertainty reduces after collapse
wf.Uncertainty = UncertaintyLevel(
math.Max(0.1, float64(wf.Uncertainty) * (1.0 - wf.methodDiversity)),
)

return state.Value
}
}

// Fallback collapse
lastState := adjustedStates[len(adjustedStates)-1]
wf.States = []State{lastState}
wf.isCollapsed = true
return lastState.Value
}

/*
calculateAdjustedProbabilities modifies state probabilities based on
verification evidence and method diversity.
*/
func (wf *WaveFunction) calculateAdjustedProbabilities() []State {
adjustedStates := make([]State, len(wf.States))
copy(adjustedStates, wf.States)

// Calculate evidence-based adjustments
for i := range adjustedStates {
evidenceWeight := wf.calculateEvidenceWeight(adjustedStates[i].Evidence)

// Adjust probability based on evidence and method diversity
adjustedStates[i].Probability *= (1 + evidenceWeight*wf.methodDiversity)
}

// Normalize probabilities
wf.normalizeStateProbabilities(adjustedStates)

return adjustedStates
}

/*
calculateEvidenceWeight determines how much evidence should influence
the collapse probability.
*/
func (wf *WaveFunction) calculateEvidenceWeight(evidence []Evidence) float64 {
if len(evidence) == 0 {
return 0
}

var totalWeight float64
for _, e := range evidence {
totalWeight += e.Confidence
}

return totalWeight / float64(len(evidence))
}

/*
normalizeStateProbabilities ensures probabilities sum to 1.0
*/
func (wf *WaveFunction) normalizeStateProbabilities(states []State) {
var total float64
for _, s := range states {
total += s.Probability
}

if total > 0 {
for i := range states {
states[i].Probability /= total
}
}
}

/*
AddEvidence allows adding new evidence to a state after creation.
*/
func (wf *WaveFunction) AddEvidence(stateValue interface{}, evidence Evidence) {
for i, state := range wf.States {
if state.Value == stateValue {
wf.States[i].Evidence = append(wf.States[i].Evidence, evidence)
return
}
}
}

/*
UpdateMethodDiversity allows updating the method diversity score as new
verification methods are added.
*/
func (wf *WaveFunction) UpdateMethodDiversity(diversity float64) {
wf.methodDiversity = diversity
// Higher diversity reduces uncertainty
wf.Uncertainty = UncertaintyLevel(
math.Max(0.1, float64(wf.Uncertainty) * (1.0 - diversity)),
)
}

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