Note: This project is currently in active development; the code is still in progress. 🙃
A demake of the classic Minicraft, originally created by Markus Persson (Notch) in Java for the Ludum Dare 22 competition. This project is developed in Python using pygame-ce
(Pygame Community Edition).
- Infinite terrain generation based on chunks
- Mobs with pathfinding
- Chunk region-based saving system (inspired by MCRegion)
- Day and night cycle
- Chunk updates and spreading of water and grass
- Biomes defined by temperature and humidity
- Final Boss
- Inventory and items
- Tools and weapons
- Background music
- A redstone-like system (perhaps wires?)
- Mountains, caves, and ores to mine
- Achievements
- Potions
- Hunger and Armor
- Structures
- And more...
- Because, theoretically, even a potato could run this game. 🥔
- The goal is to create a lightweight, optimized game with old-school graphics and effects.