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Updated CHANGES.txt
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TheBombSquad committed Oct 7, 2020
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15 changes: 15 additions & 0 deletions CHANGES.txt
Original file line number Diff line number Diff line change
Expand Up @@ -26,6 +26,11 @@
* Added ability to duplicate models.
* Added a color selector for the texture viewer's background
* Added an option to toggle between hexadecimal and decimal numbers for material and texture indices
* Added the option to regenerate mipmaps for one or all textures in the texture list context menu
* Added the option to change the format of a texture in the texture list context menu
* Added a command line option to remove unused textures: -removeUnusedTextures
* Added the command line options -mergeGmaTPl, -fixScrollingTextures, -fixTransparentMeshes
* Added a command line option to remove unused textures: -removeUnusedTextures
* Fixed exception that might occur when renaming models in the GMA
* Fixed material indices not being properly preserved when multiple meshes are selected with differing indices
* Fixed issue where right-clicking a node doesn't select the node right-clicked on
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* Fixed a crash that could occur when a mesh was given an invalid material index
* Fixed a crash that could occur when an OBJ was imported with no map_Kd element in the MTL.
* Fixed a typo in the command line arguments (fxero instead of fzero)
* Fixed issue where merging GMA/TPLs would not mark the GMA and TPL as modified
* Fixed issue where aterial flag changes did not trigger the viewer to refresh and display the changes
* Fixed vague errors that could occur when a face is untextured, or when a texture file has an invalid path
* Fixed issue where removing unused textures could take a long time
* Fixed issue where bulk importing textures could take a long time
* Fixed issue where Blender's default OBJ elements would throw warnings
* Fixed issue where deleting a model in a GMA would not mark the GMA as dirty
* Fixed vague errors that could occur when a face is untextured, or when a texture file has an invalid path
* Fixed issue where removing unused textures could take a long time
* Fixed issue where bulk importing textures could take a long time
* Changed default material flags to 0x07D4 instead of 0x0000.
* Changed references to materials and texture IDs such that they are universally referenced to in terms of hexadecimal.
* Changed the labelling of the mipmap count such that it starts from 1 universally.
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