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Version 3.1

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@TheTophatDemon TheTophatDemon released this 27 Jul 14:59
· 18 commits to master since this release
  • Optimized memory usage and load speeds in texture/shape picker
  • Refactored all of the UI with ImGUI; scroll views and text boxes function better.
  • Entity configuration UI enhanced; removing properties more ergonomic, don't need to press 'place' button to confirm changes.
  • Entities now support model & billboard display modes
  • Enhanced some textures, added new textures, added textures to be used as sprite billboards.
  • New settings for default shape & texture, background color
  • .te3 file format now saves editor camera position for convenience
  • .te3 format now uses run-length encoding on blank tiles, dramatically reducing file size
  • Export now supports .glb files
  • Exported model can optionally cull unnecessary faces between tiles
  • When exporting with separate nodes for each texture, texture names are now formatted as relative to the model file, and the special characters in the file path are replaced with '_' to be compatible with Godot.
  • Errors fixed with exported .gltf/.glb scenes
  • New tile shapes
  • Built-in support for importing Total Invasion II maps (for my own convenience)