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Optimized memory usage and load speeds in texture/shape picker
Refactored all of the UI with ImGUI; scroll views and text boxes function better.
Entity configuration UI enhanced; removing properties more ergonomic, don't need to press 'place' button to confirm changes.
Entities now support model & billboard display modes
Enhanced some textures, added new textures, added textures to be used as sprite billboards.
New settings for default shape & texture, background color
.te3 file format now saves editor camera position for convenience
.te3 format now uses run-length encoding on blank tiles, dramatically reducing file size
Export now supports .glb files
Exported model can optionally cull unnecessary faces between tiles
When exporting with separate nodes for each texture, texture names are now formatted as relative to the model file, and the special characters in the file path are replaced with '_' to be compatible with Godot.
Errors fixed with exported .gltf/.glb scenes
New tile shapes
Built-in support for importing Total Invasion II maps (for my own convenience)