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missing fixes for GTA3 vertical scaling #1706

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Wsfix was missing patches for scaling vertical resolutions of CHud and CRadar elements from FixHUD(), but not ApplyIniOptions() fsr. This led to e.g. sniper scope and radar sprites being incorrectly stretched by PS2's Y res of 448.0f instead of 480.0f!

@firedihm firedihm changed the title missing fixes for vertical scaling missing fixes for GTA3 vertical scaling Jan 25, 2025
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