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in towns.
- Requires Paper for this to work.
- Closes#7532
- New Config Option: global_town_settings.beacons_for_allies_only
- Default: false
- When true, a beacon placed in a town will only affect the allies
of the town. This includes residents, nation residents and allied nation
residents.
placed in towns.
- Requires Paper to work.
- Closes#7532.
- New Config Option: global_town_settings.beacons_for_allies_only
- Default: false
- When true, a beacon placed in a town will only affect the allies
of the town. This includes residents, nation residents and allied nation
residents.
- New Config Option:
global_town_settings.beacons.exclude_conquered_towns
- Default: false
- When true, conquered towns are not considered allies.
- Add experimental option to consider conquered towns as not allies.
- New Config Option:
global_nation_settings.are_conquered_towns_considered_allies
- Default: true
- While true, conquered towns will be considered a member of good
standing in the nation.
- When set to false CombatUtil#isAlly() tests will treat conquered
towns and their nations as not allied.
- Setting this to false could result in strange unforseen behaviour.
- Bump org.apache.logging.log4j:log4j-core from 2.23.1 to 2.24.0.
- Bump org.bstats:bstats-bukkit from 3.0.2 to 3.0.3.
- Bump org.junit.jupiter:junit-jupiter from 5.10.3 to 5.11.0.
- Bump org.junit.jupiter:junit-jupiter-api from 5.10.3 to 5.11.0.
Please explain your feature request to the best of your abilities:
Allow only nations and towns to use the benefits of beacons within their towns.
Also an option to deny conquered towns that benefit as well.
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