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Add optional path/directory argument for DXC/DXIL library #12
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Jasper-Bekkers
approved these changes
Dec 14, 2020
MarijnS95
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Jan 12, 2022
…of a panic Not all file loading should be fallible; DXC usually invokes the loader with multiple paths depending on relative includes, and happily accepts and expects us to return `-2_147_024_894 // ERROR_FILE_NOT_FOUND / 0x80070002` for some. As such the precedent should be to not panic but let DXC decide if file loading failures should be critical or simply result in a different path being tested. In my case though the error seems to originate from DXIL compilation being largely untested when ran on Linux systems through the WinAadapter codepath. In this particular stacktrace below DXC seems to "stat" (get file information) for the current working directory, and somehow ends up trying to open the directory as file through our include handler: #11 dxcutil::DxcArgsFileSystemImpl::TryFindOrOpen (this=<optimized out>, this@entry=0x5570a3b0ae10, lpFileName=lpFileName@entry=0x5570a3b5d0d0 L".../hassle-rs", index=<optimized out>) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:327 #12 0x00007f6e64a41a8d in dxcutil::DxcArgsFileSystemImpl::GetFileAttributesW (this=0x5570a3b0ae10, lpFileName=0x5570a3b5d0d0 L".../hassle-rs") at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:570 #13 0x00007f6e64a42048 in dxcutil::DxcArgsFileSystemImpl::Stat (this=0x5570a3b0ae10, lpFileName=<optimized out>, Status=0x7fff9faec1e8) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:807 #14 0x00007f6e64debc91 in llvm::sys::fs::status (Path=..., Result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:385 #15 0x00007f6e64dec708 in llvm::sys::fs::current_path (result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:195 #16 0x00007f6e64e64535 in clang::CodeGen::CGDebugInfo::getCurrentDirname (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:301 #17 0x00007f6e64e6230e in clang::CodeGen::CGDebugInfo::CreateCompileUnit (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:369 This stacktrace originates from the following panic: thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 21, kind: IsADirectory, message: "Is a directory" }', src/utils.rs:51:48
MarijnS95
added a commit
that referenced
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Jan 25, 2022
…of a panic (#27) Not all file loading should be fallible; DXC usually invokes the loader with multiple paths depending on relative includes, and happily accepts and expects us to return `-2_147_024_894 // ERROR_FILE_NOT_FOUND / 0x80070002` for some. As such the precedent should be to not panic but let DXC decide if file loading failures should be critical or simply result in a different path being tested. In my case though the error seems to originate from DXIL compilation being largely untested when ran on Linux systems through the WinAadapter codepath. In this particular stacktrace below DXC seems to "stat" (get file information) for the current working directory, and somehow ends up trying to open the directory as file through our include handler: #11 dxcutil::DxcArgsFileSystemImpl::TryFindOrOpen (this=<optimized out>, this@entry=0x5570a3b0ae10, lpFileName=lpFileName@entry=0x5570a3b5d0d0 L".../hassle-rs", index=<optimized out>) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:327 #12 0x00007f6e64a41a8d in dxcutil::DxcArgsFileSystemImpl::GetFileAttributesW (this=0x5570a3b0ae10, lpFileName=0x5570a3b5d0d0 L".../hassle-rs") at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:570 #13 0x00007f6e64a42048 in dxcutil::DxcArgsFileSystemImpl::Stat (this=0x5570a3b0ae10, lpFileName=<optimized out>, Status=0x7fff9faec1e8) at .../DirectXShaderCompiler/tools/clang/tools/dxcompiler/dxcfilesystem.cpp:807 #14 0x00007f6e64debc91 in llvm::sys::fs::status (Path=..., Result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:385 #15 0x00007f6e64dec708 in llvm::sys::fs::current_path (result=...) at .../DirectXShaderCompiler/lib/Support/Unix/Path.inc:195 #16 0x00007f6e64e64535 in clang::CodeGen::CGDebugInfo::getCurrentDirname (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:301 #17 0x00007f6e64e6230e in clang::CodeGen::CGDebugInfo::CreateCompileUnit (this=this@entry=0x5570a3b598f0) at .../DirectXShaderCompiler/tools/clang/lib/CodeGen/CGDebugInfo.cpp:369 This stacktrace originates from the following panic: thread 'main' panicked at 'called `Result::unwrap()` on an `Err` value: Os { code: 21, kind: IsADirectory, message: "Is a directory" }', src/utils.rs:51:48
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Depending on the platform/usecase the dlls/so's might not be available in PWD nor is it feasible for the application to change PWD on the fly. This does bloat the interface some but I don't feel like a static global and
hassle_rs::set_library_path()
are all that pretty either.