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Releases: UPBGE/UPBGE-logicnodes

0.9.0: Window Nodes & Stability

22 Jul 08:55
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A few little bugfixes and reworks
Also adds Window Nodes, allows changing resolution, fullscreen etc.

UPBGE 0.2.5 Release: Logic Nodes 0.8.8

26 Aug 08:02
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This is the last working Release for UPBGE 0.2.5
I need to fork the Repo at this state and develop features independently for UPBGE 0.2.5 and 0.3.0 because the EEVEE Releases use a newer version of Python with new naming conventions. That makes the code unusable for 0.2.5.

0.8.9: Icon Fallback and compatibility check

23 May 10:27
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A few fixes here and there, improved compatibility with 0.2.5

0.8.8: UI Polishing, Node Completion and Compatibility + Rerouting

11 Apr 09:24
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This version adds compatibility with Blender 2.79 (UPBGE 0.2.4) as well as some UI polishing and new nodes such as material editing nodes. It also fixes a few bugs. Yay.

This one also adds rerouting. Very Yay!

HOTFIXED: Should fix problem with icons

0.8.7: Template Operators and Packing

25 Feb 06:49
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This release allows for packing selected Nodes into a new tree, as well as a new button creating a fully premade 4 Key Movement.

0.8.6: Filter Properties

05 Feb 18:12
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It's now possible to show only Properties of a specific type

*Hotfixed Execute Actuator

0.8.5: Update 2.79 and Bugfixes

04 Feb 16:37
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Make v0.8.5 available for UPBGE 0.2.4 (Blender 2.79b)

0.8.4: Animation System Update

02 Feb 14:03
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With this update it's possible to dynamically change animation playback speed and layer blending.

0.8.3: Added MouseMove Node

31 Jan 21:42
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Small Update and Bugfix

0.8.2: BETA

29 Jan 11:11
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With Added Python Support, the system can handle everything that is needed in order to make games.