Releases: UPBGE/UPBGE-logicnodes
0.9.0: Window Nodes & Stability
A few little bugfixes and reworks
Also adds Window Nodes, allows changing resolution, fullscreen etc.
UPBGE 0.2.5 Release: Logic Nodes 0.8.8
This is the last working Release for UPBGE 0.2.5
I need to fork the Repo at this state and develop features independently for UPBGE 0.2.5 and 0.3.0 because the EEVEE Releases use a newer version of Python with new naming conventions. That makes the code unusable for 0.2.5.
0.8.9: Icon Fallback and compatibility check
A few fixes here and there, improved compatibility with 0.2.5
0.8.8: UI Polishing, Node Completion and Compatibility + Rerouting
This version adds compatibility with Blender 2.79 (UPBGE 0.2.4) as well as some UI polishing and new nodes such as material editing nodes. It also fixes a few bugs. Yay.
This one also adds rerouting. Very Yay!
HOTFIXED: Should fix problem with icons
0.8.7: Template Operators and Packing
This release allows for packing selected Nodes into a new tree, as well as a new button creating a fully premade 4 Key Movement.
0.8.6: Filter Properties
It's now possible to show only Properties of a specific type
*Hotfixed Execute Actuator
0.8.5: Update 2.79 and Bugfixes
Make v0.8.5 available for UPBGE 0.2.4 (Blender 2.79b)
0.8.4: Animation System Update
With this update it's possible to dynamically change animation playback speed and layer blending.
0.8.3: Added MouseMove Node
Small Update and Bugfix
0.8.2: BETA
With Added Python Support, the system can handle everything that is needed in order to make games.