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Adding prebuilt ObjectRecognition and Octomap messages (#64)
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LaurieCheers-unity authored Feb 12, 2021
1 parent 8ecb5df commit 2f3e4a0
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using System.Collections.Generic;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;


namespace RosMessageTypes.ObjectRecognition
{
public class ObjectRecognitionAction : Action<ObjectRecognitionActionGoal, ObjectRecognitionActionResult, ObjectRecognitionActionFeedback, ObjectRecognitionGoal, ObjectRecognitionResult, ObjectRecognitionFeedback>
{
public const string RosMessageName = "object_recognition_msgs-master/ObjectRecognitionAction";

public ObjectRecognitionAction() : base()
{
this.action_goal = new ObjectRecognitionActionGoal();
this.action_result = new ObjectRecognitionActionResult();
this.action_feedback = new ObjectRecognitionActionFeedback();
}

public override List<byte[]> SerializationStatements()
{
var listOfSerializations = new List<byte[]>();
listOfSerializations.AddRange(this.action_goal.SerializationStatements());
listOfSerializations.AddRange(this.action_result.SerializationStatements());
listOfSerializations.AddRange(this.action_feedback.SerializationStatements());

return listOfSerializations;
}

public override int Deserialize(byte[] data, int offset)
{
offset = this.action_goal.Deserialize(data, offset);
offset = this.action_result.Deserialize(data, offset);
offset = this.action_feedback.Deserialize(data, offset);

return offset;
}

}
}

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using System.Collections.Generic;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;
using RosMessageTypes.Std;
using RosMessageTypes.Actionlib;

namespace RosMessageTypes.ObjectRecognition
{
public class ObjectRecognitionActionFeedback : ActionFeedback<ObjectRecognitionFeedback>
{
public const string RosMessageName = "object_recognition_msgs-master/ObjectRecognitionActionFeedback";

public ObjectRecognitionActionFeedback() : base()
{
this.feedback = new ObjectRecognitionFeedback();
}

public ObjectRecognitionActionFeedback(Header header, GoalStatus status, ObjectRecognitionFeedback feedback) : base(header, status)
{
this.feedback = feedback;
}
public override List<byte[]> SerializationStatements()
{
var listOfSerializations = new List<byte[]>();
listOfSerializations.AddRange(this.header.SerializationStatements());
listOfSerializations.AddRange(this.status.SerializationStatements());
listOfSerializations.AddRange(this.feedback.SerializationStatements());

return listOfSerializations;
}

public override int Deserialize(byte[] data, int offset)
{
offset = this.header.Deserialize(data, offset);
offset = this.status.Deserialize(data, offset);
offset = this.feedback.Deserialize(data, offset);

return offset;
}

}
}

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using System.Collections.Generic;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;
using RosMessageTypes.Std;
using RosMessageTypes.Actionlib;

namespace RosMessageTypes.ObjectRecognition
{
public class ObjectRecognitionActionGoal : ActionGoal<ObjectRecognitionGoal>
{
public const string RosMessageName = "object_recognition_msgs-master/ObjectRecognitionActionGoal";

public ObjectRecognitionActionGoal() : base()
{
this.goal = new ObjectRecognitionGoal();
}

public ObjectRecognitionActionGoal(Header header, GoalID goal_id, ObjectRecognitionGoal goal) : base(header, goal_id)
{
this.goal = goal;
}
public override List<byte[]> SerializationStatements()
{
var listOfSerializations = new List<byte[]>();
listOfSerializations.AddRange(this.header.SerializationStatements());
listOfSerializations.AddRange(this.goal_id.SerializationStatements());
listOfSerializations.AddRange(this.goal.SerializationStatements());

return listOfSerializations;
}

public override int Deserialize(byte[] data, int offset)
{
offset = this.header.Deserialize(data, offset);
offset = this.goal_id.Deserialize(data, offset);
offset = this.goal.Deserialize(data, offset);

return offset;
}

}
}

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using System.Collections.Generic;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;
using RosMessageTypes.Std;
using RosMessageTypes.Actionlib;

namespace RosMessageTypes.ObjectRecognition
{
public class ObjectRecognitionActionResult : ActionResult<ObjectRecognitionResult>
{
public const string RosMessageName = "object_recognition_msgs-master/ObjectRecognitionActionResult";

public ObjectRecognitionActionResult() : base()
{
this.result = new ObjectRecognitionResult();
}

public ObjectRecognitionActionResult(Header header, GoalStatus status, ObjectRecognitionResult result) : base(header, status)
{
this.result = result;
}
public override List<byte[]> SerializationStatements()
{
var listOfSerializations = new List<byte[]>();
listOfSerializations.AddRange(this.header.SerializationStatements());
listOfSerializations.AddRange(this.status.SerializationStatements());
listOfSerializations.AddRange(this.result.SerializationStatements());

return listOfSerializations;
}

public override int Deserialize(byte[] data, int offset)
{
offset = this.header.Deserialize(data, offset);
offset = this.status.Deserialize(data, offset);
offset = this.result.Deserialize(data, offset);

return offset;
}

}
}

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//Do not edit! This file was generated by Unity-ROS MessageGeneration.
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;

namespace RosMessageTypes.ObjectRecognition
{
public class ObjectRecognitionFeedback : Message
{
public const string RosMessageName = "object_recognition_msgs-master/ObjectRecognition";

// no feedback

public ObjectRecognitionFeedback()
{
}
public override List<byte[]> SerializationStatements()
{
var listOfSerializations = new List<byte[]>();

return listOfSerializations;
}

public override int Deserialize(byte[] data, int offset)
{

return offset;
}

public override string ToString()
{
return "ObjectRecognitionFeedback: ";
}
}
}

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//Do not edit! This file was generated by Unity-ROS MessageGeneration.
using System;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using Unity.Robotics.ROSTCPConnector.MessageGeneration;

namespace RosMessageTypes.ObjectRecognition
{
public class ObjectRecognitionGoal : Message
{
public const string RosMessageName = "object_recognition_msgs-master/ObjectRecognition";

// Optional ROI to use for the object detection
public bool use_roi;
public float[] filter_limits;

public ObjectRecognitionGoal()
{
this.use_roi = false;
this.filter_limits = new float[0];
}

public ObjectRecognitionGoal(bool use_roi, float[] filter_limits)
{
this.use_roi = use_roi;
this.filter_limits = filter_limits;
}
public override List<byte[]> SerializationStatements()
{
var listOfSerializations = new List<byte[]>();
listOfSerializations.Add(BitConverter.GetBytes(this.use_roi));

listOfSerializations.Add(BitConverter.GetBytes(filter_limits.Length));
foreach(var entry in filter_limits)
listOfSerializations.Add(BitConverter.GetBytes(entry));

return listOfSerializations;
}

public override int Deserialize(byte[] data, int offset)
{
this.use_roi = BitConverter.ToBoolean(data, offset);
offset += 1;

var filter_limitsArrayLength = DeserializeLength(data, offset);
offset += 4;
this.filter_limits= new float[filter_limitsArrayLength];
for(var i = 0; i < filter_limitsArrayLength; i++)
{
this.filter_limits[i] = BitConverter.ToSingle(data, offset);
offset += 4;
}

return offset;
}

public override string ToString()
{
return "ObjectRecognitionGoal: " +
"\nuse_roi: " + use_roi.ToString() +
"\nfilter_limits: " + System.String.Join(", ", filter_limits.ToList());
}
}
}

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