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添加插件:ProgressControl(计划书)v1.0.5 #204

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merged 10 commits into from
Jun 15, 2024

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更新日志
1.0.5
修复了Windows系统使用Bat脚本中goto start循环启动服务器时无法重置的问题
加入了/pco copy指令复制指定路径文件夹,并重命名源文件加上日期

1.0.4
适配了Linux系统与面板服的自动重置,
修复了用Bash脚本中while true;done循环启动服务器时无法重置的问题

1.0.3
加入了重置时删除指定文件,
加入了/pco delfile指令删除指定路径文件夹
根据击杀NPCID记数执行命令

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没用的文件

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........???

foreach (var keepArmor in ArmorGroup)
{
var duplicates = e.Player.TPlayer.armor
.Where(x => x.netID == keepArmor.netID && !x.Equals(keepArmor))
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。。。。。。。

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后台刷屏可以将消息私发给玩家,当初懒了直接广播能写日志。

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只检测Armor前10个,而且dye没必要检测,玩家丢东西,其他两个装备方案也不能删物品,这里存在比较大的问题。

foreach (var keepArmor in ArmorGroup)
{
var duplicates = e.Player.TPlayer.armor
.Where(x => x.netID == keepArmor.netID && !x.Equals(keepArmor))
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后台刷屏可以将消息私发给玩家,当初懒了直接广播能写日志。

@Controllerdestiny Controllerdestiny merged commit 0e7cdb4 into UnrealMultiple:master Jun 15, 2024
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2 participants