Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

添加插件:DamageRuleLoot 伤害规则掉落、TimeRate 时间加速插件 #529

Merged
merged 9 commits into from
Oct 25, 2024

Conversation

1242509682
Copy link
Contributor

@1242509682 1242509682 commented Oct 24, 2024

详细说明

添加插件<伤害规则掉落>
v1.3.1
对代码做了重复部分做成统一方法整理归纳
修复了自定义转移伤害表里的【涵盖暴击】配置项
给自定义转移伤害加了更多配置项:
【怪物名称】/reload时自动根据【受伤怪物】的ID写入
【最低转伤】触发转发伤害的最低下限
【最高转伤】触发转发伤害的最高上限
【播报排名】是否播报【受伤怪物】的输出排名
移除了【是否排除计算石巨人头部伤害】配置项

添加插件<时间加速插件>
v1.1.0
美化了菜单
优化了性能(不再发WorldInfo包)
加入了视觉流畅优化配置(是否发TimeSet包)
加入了睡觉也会提升加速的逻辑与相对开关指令

PR 自查表

添加插件

  • [ x ] 插件已加入解决方案 (Plugin.sln)
  • [ x ] 插件项目已导入template.targets ()
  • [ x ] 插件信息已加入仓库文档 (README.md)
  • [ x ] 插件的文件夹名字和插件的插件项目名字一样 (XXX/XXX.csproj)
  • [ x ] 添加插件单独的README.md文件 (XXX/README.md)
  • [ x ] 插件可以正常工作

其他

  • [ x ] ❤️西江我喜欢你

@1242509682 1242509682 changed the title 添加插件:DamageRuleLoot 伤害规则掉落 添加插件:DamageRuleLoot 伤害规则掉落、TimeRate 时间加速插件 Oct 24, 2024
Plugins.json Outdated Show resolved Hide resolved
src/DamageRuleLoot/Configuration.cs Outdated Show resolved Hide resolved
src/DamageRuleLoot/Configuration.cs Outdated Show resolved Hide resolved
src/DamageRuleLoot/Configuration.cs Outdated Show resolved Hide resolved
src/DamageRuleLoot/DamageRuleLoot.cs Outdated Show resolved Hide resolved
Copy link
Member

@THEXN THEXN left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

应该也许大概可能没问题了

@THEXN THEXN added this pull request to the merge queue Oct 25, 2024
Merged via the queue into UnrealMultiple:master with commit 7ed76da Oct 25, 2024
1 check passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants