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更新:无限晶塔和LifemaxExtra,添加插件:TShockConfigMultiLang #610
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src/TShockConfigMultiLang/Config.cs
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public string LogPath = TShock.Config.Settings.LogPath; | ||
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// 是否启用报错日志 | ||
[LocalizedPropertyName(CultureType.Chinese, "是否启用报错日志")] |
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❓
src/TShockConfigMultiLang/Config.cs
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public bool DebugLogs = TShock.Config.Settings.DebugLogs; | ||
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// 禁用加入后登录 | ||
[LocalizedPropertyName(CultureType.Chinese, "禁用加入后登录")] |
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❌
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这个有啥问题
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请写出此选项的功能并解释为什么有问题
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这个知道了,禁用登录后加入
src/TShockConfigMultiLang/Config.cs
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public int DefaultMaximumSpawns = TShock.Config.Settings.DefaultMaximumSpawns; | ||
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// 刷怪间隔(数值越低,敌人生成越频繁) | ||
[LocalizedPropertyName(CultureType.Chinese, "默认刷怪生成间隔(帧)")] |
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❌
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这个是啥,tick吗
src/TShockConfigMultiLang/Config.cs
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[LocalizedPropertyName(CultureType.English, "DisableBuild")] | ||
public bool DisableBuild = TShock.Config.Settings.DisableBuild; | ||
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// 如果启用,硬模式将不会通过魔眼或 /starthardmode 命令激活 |
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❓
src/TShockConfigMultiLang/Config.cs
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[LocalizedPropertyName(CultureType.English, "DisableHardmode")] | ||
public bool DisableHardmode = TShock.Config.Settings.DisableHardmode; | ||
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// 禁止副本守护神生成,取而代之的是将玩家发送回生成点 |
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src/TShockConfigMultiLang/Config.cs
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public bool AllowRegisterAnyUsername = TShock.Config.Settings.AllowRegisterAnyUsername; | ||
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// 新用户账户的最小密码长度。不能低于 4。 | ||
[LocalizedPropertyName(CultureType.Chinese, "密码最少长度(最少4位)")] |
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😓
src/TShockConfigMultiLang/Config.cs
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/// <summary> | ||
/// 描述: 区域与出生点提示无权建筑。 | ||
/// </summary> | ||
[LocalizedPropertyName(CultureType.Chinese, "区域与出生点提示无权建筑")] |
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😓
src/TShockConfigMultiLang/Config.cs
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/// <summary> | ||
/// 描述: 禁止修改后的天顶剑。 | ||
/// </summary> | ||
[LocalizedPropertyName(CultureType.Chinese, "禁止第一分形")] |
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/// <summary> | ||
/// 描述: 禁用自定义死亡信息。 | ||
/// </summary> | ||
[LocalizedPropertyName(CultureType.Chinese, "禁用自定义死亡信息")] |
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😓
src/TShockConfigMultiLang/Config.cs
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/// <summary> | ||
/// 存储数据时使用的数据库类型: sqlite/mysql。 | ||
/// </summary> | ||
[LocalizedPropertyName(CultureType.Chinese, "数据库类型(sqlite/mysql)")] |
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😓
详细说明
<-懒得写其实也没事->
PR 自查表
添加插件
更新插件/修复BUG
其他
Note
没用的选项自行删掉哦~