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更新:无限晶塔和LifemaxExtra,添加插件:TShockConfigMultiLang #610

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merged 28 commits into from
Dec 17, 2024

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THEXN
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@THEXN THEXN commented Dec 15, 2024

详细说明

<-懒得写其实也没事->

PR 自查表

添加插件

  • 插件已加入解决方案 (Plugin.sln)
  • 插件项目已导入template.targets ()
  • 插件信息已加入仓库文档 (README.md)
  • 插件的文件夹名字和插件的插件项目名字一样 (XXX/XXX.csproj)
  • 添加插件单独的README.md文件 (XXX/README.md)
  • 插件可以正常工作

更新插件/修复BUG

  • 插件已修改版本号
  • 更新插件README.md中的更新日志
  • 插件可以正常工作

其他

  • ❤️熙恩我喜欢你

Note

没用的选项自行删掉哦~

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public string LogPath = TShock.Config.Settings.LogPath;

// 是否启用报错日志
[LocalizedPropertyName(CultureType.Chinese, "是否启用报错日志")]
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public bool DebugLogs = TShock.Config.Settings.DebugLogs;

// 禁用加入后登录
[LocalizedPropertyName(CultureType.Chinese, "禁用加入后登录")]
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这个有啥问题

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请写出此选项的功能并解释为什么有问题

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这个知道了,禁用登录后加入

public int DefaultMaximumSpawns = TShock.Config.Settings.DefaultMaximumSpawns;

// 刷怪间隔(数值越低,敌人生成越频繁)
[LocalizedPropertyName(CultureType.Chinese, "默认刷怪生成间隔(帧)")]
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这个是啥,tick吗

[LocalizedPropertyName(CultureType.English, "DisableBuild")]
public bool DisableBuild = TShock.Config.Settings.DisableBuild;

// 如果启用,硬模式将不会通过魔眼或 /starthardmode 命令激活
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[LocalizedPropertyName(CultureType.English, "DisableHardmode")]
public bool DisableHardmode = TShock.Config.Settings.DisableHardmode;

// 禁止副本守护神生成,取而代之的是将玩家发送回生成点
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public bool AllowRegisterAnyUsername = TShock.Config.Settings.AllowRegisterAnyUsername;

// 新用户账户的最小密码长度。不能低于 4。
[LocalizedPropertyName(CultureType.Chinese, "密码最少长度(最少4位)")]
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😓

/// <summary>
/// 描述: 区域与出生点提示无权建筑。
/// </summary>
[LocalizedPropertyName(CultureType.Chinese, "区域与出生点提示无权建筑")]
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😓

/// <summary>
/// 描述: 禁止修改后的天顶剑。
/// </summary>
[LocalizedPropertyName(CultureType.Chinese, "禁止第一分形")]
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/// <summary>
/// 描述: 禁用自定义死亡信息。
/// </summary>
[LocalizedPropertyName(CultureType.Chinese, "禁用自定义死亡信息")]
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😓

/// <summary>
/// 存储数据时使用的数据库类型: sqlite/mysql。
/// </summary>
[LocalizedPropertyName(CultureType.Chinese, "数据库类型(sqlite/mysql)")]
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😓

@THEXN THEXN requested a review from sgkoishi December 16, 2024 07:23
@THEXN THEXN added this pull request to the merge queue Dec 17, 2024
Merged via the queue into UnrealMultiple:master with commit 3d54ce5 Dec 17, 2024
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3 participants