Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

修复执行/ab后玩家移动停顿问题与优化设定实现多语言支持 #710

Merged
merged 4 commits into from
Jan 15, 2025

Conversation

ZJLLL114514
Copy link
Contributor

添加插件

  • 插件已加入解决方案 (Plugin.sln)
  • 插件项目已导入template.targets ()
  • 插件信息已添加至对应manifest.json
  • 插件的文件夹名字和插件的插件项目名字一样 (XXX/XXX.csproj)
  • 添加插件单独的README.md文件 (XXX/README.md)
  • 插件可以正常工作

更新插件/修复BUG

  • 插件已修改版本号
  • 更新插件README.md中的更新日志
  • 插件可以正常工作

其他

  • ❤️熙恩我喜欢你

@ZJLLL114514 ZJLLL114514 changed the title 修复执行/ab后玩家移动停顿问题 修复执行/ab后玩家移动停顿问题与优化设定实现多语言支持 Jan 14, 2025
@Controllerdestiny
Copy link
Contributor

解决冲突去吧

@Controllerdestiny Controllerdestiny added this pull request to the merge queue Jan 15, 2025
Merged via the queue into UnrealMultiple:master with commit 8610077 Jan 15, 2025
1 check passed
@Controllerdestiny Controllerdestiny mentioned this pull request Jan 15, 2025
3 tasks
@sgkoishi sgkoishi linked an issue Jan 15, 2025 that may be closed by this pull request
3 tasks
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

[BUG] aichat
2 participants