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ANONYMOUS;CODE (2291020) #7083
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@JongWasTaken Im not sure how did you test it, but for me it didnt worked. Im not sure how to set custom xaudio version, @thojohns |
Same here. XAudio, specifically 2.9, fixes the voices and soft-locks for me. Using the xact package with protontricks made voices play, but the game would soft-lock after a few lines. As for videos, nothing I have tried has gotten them to work for me on Fedora 38, 6.4.14-200.fc38.x86_64 kernel, Nvidia 3060 Ti driver 535.104.05, Mutter/Gnome 44.4. Tested on Proton 7, 8, Experimental, and GE 7-55, and 8-13. No luck. Videos play fine OUTSIDE of the game if you fix the header. The videos are h.264 encoded. Gstreamer should be able to play them fine with the necessary plugins installed, but it does not seem to be able to for some reason. To prove videos play fine outside the game, as an example, take op.mzv or op_en.mzv and replace the 4th byte with the hex value 28 (note: each video has its own unique value. The values are in a json file within the packed game files). After that, the video will play fine in your player of choice, but still not in the game. I know MAGES isn't going to care about us Steam Deck/Linux users. Please help us, Valve. You're our only hope! |
Ditto on MAGES not going to care about Linux users. I've only attempted the game with the custom Proton version and commandline flag, but I've also experienced crashes as a result. These crashes have happened both on Manga Triggers and during regular dialogue. |
Can confirm the problems and am hoping for a fix. XAudio 2.9 fixed all crashes for me and voices play fine ever since. Remaining problem are the videos. Possible solution seems to be a 32bit Prefix for AC. But that's a bit of a hassle to setup with Proton: https://www.reddit.com/r/linux_gaming/comments/99e0kc/steam_playguide_create_custom_32bit_prefix_to/ |
Another user did some digging and discovered that the MF libraries the videos use aren't supported under wine/gstreamer yet. The existing So, my current theory is if a new I'm not sure exactly what all it would need. Just putting some thoughts out there for someone smarter than me who might know how to take this theory and run with it. Still hoping someone figures out what parts of MF are missing and can get support for those functions implemented within wine/gstreamer. 🙏 |
Hello @halcyonhippo, the workaround you mentioned is legally problematic and has been removed. |
@dariotarantini I made a patch which should resolve the lock-ups and missing audio during video playback. Do you mind playtesting this with my patch using GE-Proton? After installing it, just download and drop the file within the gamefixes folder. |
This game has been officially reported for lock-ups during playthrough due to audio bugs, and this patch attempts to workaround them by installing xact and disabling esync/fsync. Installing xact and disabling esync/fsync should make the game playable, preventing the need for users to manually download the XAudio2_9.dll as well as setting environment variables as suggested on ProtonDB. In addition, audio for in-game videos are fixed through the GST_PLUGIN_FEATURE_RANK environment variable. Related to GloriousEggroll@ce019ae GloriousEggroll@e5209e1 GloriousEggroll@fe430fc because it uses the same engine and exhibits the same lock-up symptoms. Link to unofficial reports: https://www.protondb.com/app/2291020 Link to official report: ValveSoftware/Proton#7083
I've been investigating the video playback issues and have made some progress. The first note is that this commit from upstream Wine is needed for the game's video playback to function at all. After that... video playback still doesn't work, but running the game with It seems to me that there's some incompatibility between what Wine and gstreamer are expecting for the video file, resolution wise -- gstreamer is expecting a buffer large enough for a 1920x1088 video, but it's only being given one for the actual resolution of the video, 1920x1080, and failing. |
I was able to get video playback working with a couple additional hacks. For some reason, using an IMFMediaType that's 1920x1088 for a 1080p video. That seems to be causing some issues with gstreamer on Proton builds with all of the video's codecs enabled (e.g. modified builds of Proton GE, like the one I was using in my log file above). Hacking 1088p media types to be 1080p resolves this. Second, the game uses the media type's With the patch linked above, and the two MF hacks, videos start playing. I believe for upstream Proton, transcoding is still required but protonvideoconverter seems to work as expected. (The videos seem to be fairly standard H264+AAC M4V files) |
Thanks @Hawkheart for looking into this A lot of games seem to be impacted by this issue and currently in GE-Proton, working around media playback issues typically require setting the environment variable:
That's strange. Would always returning a rounded resolution like 1920x1080p be problematic? Or will the two hacks you described in addition to the upstream patch need to be applied on a case-by-case basis? |
Despite using the custom Proton build & the CoZ patch, the game would run into problems for me a few seconds after reaching any cutscene, despite seemingly working fine otherwise. Previous reports mentioned black screen while the video plays which allowed to proceed anyway, however, I observed the game crashing completely. It turned out that I was missing the 32bit GL library, and somehow it never impacted me before. On my system, a quick |
Compatibility Report
System Information
I confirm:
Symptoms
Games runs well but voice is not present. Music, menu suonds etc works fine, only voice from voice actors doesnt work at all. Tested jap and eng dub, none works. From steam logs seems missing
Reproduction
I believe relevant logs are these:
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