Releases: Vanilla-Expanded/VanillaSkillsExpanded
Releases · Vanilla-Expanded/VanillaSkillsExpanded
RimWorld Release version
v1.06:
- Added: stat fro crafting quality in non-artistic, non-construction bills
- Tweak: check for "triggered" passions
- Fix: Mod options now work with a scroll bar
- Fix: added a recaching so the random "bad" passions that may get added during a growth moment are recalculated immediately
RimWorld Release Version
v1.05:
- Added: Support for both growth moments of Biotech babies and growth moments of VE Aspirations
- Added: on growth moments, burning passions can be upgraded to critical
- Added: on growth moments, there is a 5% chance that one of the skills that has no passion will develop into either Natural or Apathy. Changeable via mod options
- Added: on growth moments, apathy passion can be upgraded to none. Natural passion to burning.
- Tweak: on mouse hover, skills will now show what kind of passion they have by displaying its description
- Tweak: added support to block passions depending on age, to make them require a precept, trait or gene, and have them add a hediff when added to a skill
RimWorld Release version
v1.04:
- Fix: Mod lacked the mod icon for the loading screen
- Tweak: added ways to block passions from appearing based on traits, precepts and genes
RimWorld Release version
v1.03:
- Added Sniping (Shooting), Striking (Melee), Smoothing (Construction), Operating (Medicine), Writing (Intellectual, with Vanilla Books Expanded), Lovin' (Social, with Vanilla Races Expanded - Highmate) and Dark studies (Intellectual, with Anomaly DLC) expertise
RimWorld Release Version
v1.02:
- Removed: RandomPlus specific compatibility to avoid the patch removing this mod's mod options
- Tweak: Stats are now recalculated (cache deleted) every time an expertise level is gained
- Tweak: Mod is now using the base game Melee cooldown stat
- Tweak: Removed SurgerySuccessChanceFactor from Surgery expertise as that stat doesn't affect pawns
- Added: Mod option to set the minimum level required to get an expertise
- Added: Mod option to multiply the effect expertise have on stats, and make them very weak, or very powerful
RimWorld Release version
v1.01:
- Fix: Character editor transpiler for passions should be working now
RimWorld Release version
v1.0:
All courtesy of Inglix:
- Tweak: fix how offset/factor per level is handled and displayed
- Tweak: change statOffset for sharpshooting to make it effective
- Fix: GetSkillDescription_Transpiler
- Fix: EdB Prepare Carefully compatibility