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Merge pull request #1 from Vladar4/it1
v2.2-it1
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Original file line number | Diff line number | Diff line change |
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@@ -1,6 +1,6 @@ | ||
\def \title {Into the Dungeon: Revived} % TITLE variable | ||
\def \subtitle{Regole per avventure fantastiche\\da giocare con carta, matite e dadi poliedrici} % SUBTITLE variable | ||
\def \author {Vladimir Arabadzhi} % AUTHOR variable | ||
\def \version {Versione in italiano 0.1 basata sull'originale v2.2} % VERSION variable | ||
\def \version {v2.2-it1} % VERSION variable | ||
\def \year {2023} % YEAR variable | ||
\def \translator {Francesco Catenacci} % TRANSLATOR variable |
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Original file line number | Diff line number | Diff line change |
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\ProvidesPackage{itdr-it}[2023/03/24] | ||
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\usepackage[italian]{babel}% Italian syllbation | ||
%\geometry{inner=1in,outer=1in,top=1.36in,bottom=1.36in,footskip=0.3in}% ORIGINAL geometry for reference | ||
\geometry{a4paper,inner=0.68in,outer=0.68in,top=1in,bottom=1in,footskip=0.3in} | ||
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%%%%%%%%%%%% | ||
% FANCYHDR % | ||
%%%%%%%%%%%% | ||
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% define fancy page style | ||
\fancypagestyle{fancy}{% | ||
\addtolength{\headwidth}{0.4075in} | ||
} | ||
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\pagestyle{fancy}% set fancy page style | ||
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%%%%%%%%%%%%% | ||
% TEMPLATES % | ||
%%%%%%%%%%%%% | ||
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% \save{ABILITY} | ||
\renewcommand{\save}[1]{TS di~#1} | ||
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% \saves{ABILITY} | ||
\renewcommand{\saves}[1]{TS di~#1} | ||
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% \feat[index]{name}{comment} | ||
% - feature | ||
\renewcommand{\feat}[2][\jobname]{% | ||
\paragraphsection*{\decosix~#2~\decosix} | ||
\index[#1]{#2 (Tratto)}% | ||
} | ||
% - ancestry | ||
\renewcommand{\feata}[2][\jobname]{% | ||
\paragraphsection*{\decosix~#2~\decosix} | ||
\index[#1]{#2 (Tratti, lignaggio)}% | ||
} | ||
% - background | ||
\renewcommand{\featb}[2][\jobname]{% | ||
\paragraphsection*{\decosix~#2~\decosix} | ||
\index[#1]{#2 (Background)}% | ||
} | ||
% \featmt | ||
\renewcommand{\featmt}{% | ||
{\slshape Può essere preso più volte.}\\ | ||
} | ||
% \feathp | ||
\renewcommand{\feathp}{% | ||
{\slshape Tira due volte per i PF e prendi il risultato migliore.}\\ | ||
} | ||
% \featadv | ||
\renewcommand{\featadv}[1]{% the next line is intentionally empty | ||
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\textbf{Avanzamento:} #1 | ||
} | ||
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% \weapon{name}{price}{damage} | ||
\renewcommand{\weapon}[3]{% | ||
\subparagraph{#1} (#2): #3 Danno. | ||
} | ||
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% \iweapon[index]{name}{price}{damage} | ||
\renewcommand{\iweapon}[4][\jobname]{% | ||
\index[#1]{#2} | ||
\subparagraph{#2} (#3): #4 Danno. | ||
} | ||
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% \armour{name}{price}{value} | ||
\renewcommand{\armour}[3]{% | ||
\subparagraph{#1} (#2): Armatura #3. | ||
} | ||
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% \iarmour[index]{name}{price}{value} | ||
\renewcommand{\iarmour}[4][\jobname]{% | ||
\index[#1]{#2} | ||
\subparagraph{#2} (#3): Armatura #4. | ||
} |
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