The Wasp3D SDK helps developers create custom solutions for Broadcast & Interactive graphics. Live Event Graphics Developers can use the API to data-bind wasp scenes to various sources of data, scoring applications, wire feeds and databases and push it to the Wasp3D rendering engine – Playout Server for on-air playout. The Shotbox implementation document helps customers load and playout the wasp scene on the real-time rending server – Playout Server.
The Wasp3D Shotbox is a simple API that gives users a high level control over the Playout Server. The API provides classes for developers to load and meld data with wasp design templates on Playout Server. The API wraps the underlying protocol for communication through helper functions, enabling developers to create custom solutions for Broadcast & Interactive graphics. You can connect to multiple Playout-Server(s) using different communication channels. You can create from simple to complex applications managing multiple scenes on multiple Playout-Server(s) from a single application using WASP3D Shotbox SDK.
Steps to follow after downloading:
-
Extract the downloaded files to a local directory.
-
Navigate to the 'Scenes\Textures' folder in the extracted files.
-
Copy the 'Wasp3d' folder from 'Scenes\Textures'.
-
Paste the 'Wasp3d' folder into the X:\ directory.
-
Verify that all files are copied correctly.