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[Fix] Mass Bug Fix #130

Merged
merged 10 commits into from
Nov 24, 2024
Merged

[Fix] Mass Bug Fix #130

merged 10 commits into from
Nov 24, 2024

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Spatison
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@Spatison Spatison commented Nov 23, 2024

Описание PR

Исправил много багов с багрепортов. Также порт Simple-Station/Einstein-Engines#1256


Изменения

🆑 Spatison

  • fix: Массовый баг фикс

sleepyyapril and others added 6 commits November 22, 2024 17:10
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# Description

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Mass bug fixing, for bugs related to #1220.
Feel free to link or send bugs.

Fix list:
- #1242
- #1243
- #1244
- space-wizards/space-station-14#28084
- space-wizards/space-station-14#28282
- Actually fixed PirateRadioSpawnRule heisentest (with a bandaid) (I
cancel if it's 0)
- Simple-Station/Einstein-Engines#1263

---

# Changelog

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:cl:
- fix: Fixed chair visuals drawing depth wrongly if you sat in a
north-facing chair.
- fix: Fixed buckling doing several buckles each time you did one.
- fix: Fixed the magic mirror.
- fix: Fixed beds re-positioning you every few seconds.
- fix: Fixed E not opening containers that are in another container.
- fix: Fixed disposal systems not flushing or ejecting properly.

---------

Co-authored-by: sleepyyapril <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>
Co-authored-by: Nemanja <[email protected]>
(cherry picked from commit 41501bd335c5e1e2e65b5d2ad040a3ae6851d4e8)
(cherry picked from commit 9798f5363135cbe71479d0a14cf3215d01ed28f0)
Summary of the problem is in the corresponding engine commit: space-wizards/RobustToolbox@a4ea5a4

This commit requires engine master right now.

I think #29144 is probably the most severe one, but I touched Jittering and RotatingLight too since they seemed sus too.

Fixes #29144

Co-authored-by: metalgearsloth <[email protected]>
(cherry picked from commit 8d015f5c9ff60107dccdf35fa48e1558728ff269)
(cherry picked from commit e72393df712cb2f5d1b4f6b4e2dc417c5584f07a)
@Spatison Spatison requested a review from Remuchi November 23, 2024 15:32
@Spatison Spatison self-assigned this Nov 23, 2024
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coderabbitai bot commented Nov 23, 2024

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Currently processing new changes in this PR. This may take a few minutes, please wait...

📥 Commits

Reviewing files that changed from the base of the PR and between ec0cbe6 and b402f14.

📒 Files selected for processing (42)
  • Content.Client/Arcade/BlockGameMenu.cs (1 hunks)
  • Content.Client/Buckle/BuckleSystem.cs (1 hunks)
  • Content.Client/Jittering/JitteringSystem.cs (1 hunks)
  • Content.Client/Light/EntitySystems/LightBehaviorSystem.cs (1 hunks)
  • Content.Client/Light/EntitySystems/RotatingLightSystem.cs (1 hunks)
  • Content.Client/Salvage/UI/SalvageMagnetBoundUserInterface.cs (1 hunks)
  • Content.Client/_White/Animations/WaddleAnimationSystem.cs (2 hunks)
  • Content.Server/Arcade/BlockGame/BlockGame.Ui.cs (2 hunks)
  • Content.Server/Construction/Components/WelderRefinableComponent.cs (1 hunks)
  • Content.Server/Disposal/Tube/DisposalTubeSystem.cs (1 hunks)
  • Content.Server/Disposal/Unit/EntitySystems/DisposableSystem.cs (4 hunks)
  • Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs (1 hunks)
  • Content.Server/MagicMirror/MagicMirrorSystem.cs (5 hunks)
  • Content.Server/PowerCell/PowerCellSystem.cs (1 hunks)
  • Content.Server/Silicon/WeldingHealable/WeldingHealableSystem.cs (1 hunks)
  • Content.Server/StationEvents/Events/PirateRadioSpawnRule.cs (4 hunks)
  • Content.Server/_White/Animations/WaddleAnimationSystem.cs (0 hunks)
  • Content.Shared/Body/Systems/SharedBodySystem.Body.cs (4 hunks)
  • Content.Shared/Body/Systems/SharedBodySystem.Parts.cs (2 hunks)
  • Content.Shared/Buckle/Components/BuckleComponent.cs (4 hunks)
  • Content.Shared/Buckle/Components/StrapComponent.cs (1 hunks)
  • Content.Shared/Buckle/SharedBuckleSystem.Buckle.cs (3 hunks)
  • Content.Shared/Buckle/SharedBuckleSystem.Interaction.cs (1 hunks)
  • Content.Shared/Buckle/SharedBuckleSystem.Strap.cs (1 hunks)
  • Content.Shared/CCVar/CCVars.cs (1 hunks)
  • Content.Shared/Doors/Systems/SharedDoorSystem.cs (1 hunks)
  • Content.Shared/Interaction/SharedInteractionSystem.cs (1 hunks)
  • Content.Shared/MagicMirror/MagicMirrorComponent.cs (1 hunks)
  • Content.Shared/MagicMirror/SharedMagicMirrorSystem.cs (3 hunks)
  • Content.Shared/Mobs/Systems/MobStateSystem.Subscribers.cs (1 hunks)
  • Content.Shared/Movement/Components/WaddleAnimationComponent.cs (0 hunks)
  • Content.Shared/Standing/StandingStateSystem.cs (3 hunks)
  • Content.Shared/Storage/EntitySystems/SharedStorageSystem.cs (0 hunks)
  • Content.Shared/_White/Animations/SharedWaddleAnimationSystem.cs (1 hunks)
  • Resources/Changelog/Changelog.yml (2 hunks)
  • Resources/Locale/ru-RU/traits/traits.ftl (1 hunks)
  • Resources/Prototypes/Entities/Clothing/Eyes/glasses.yml (1 hunks)
  • Resources/Prototypes/Entities/Structures/Furniture/rollerbeds.yml (0 hunks)
  • Resources/Prototypes/Entities/Structures/Piping/Disposal/units.yml (1 hunks)
  • Resources/Prototypes/Entities/Structures/Wallmounts/mirror.yml (1 hunks)
  • Resources/Prototypes/Entities/Structures/plastic_flaps.yml (0 hunks)
  • Resources/Prototypes/_White/tags.yml (1 hunks)
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@Spatison
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Драйдок срет в тесты

@Remuchi Remuchi merged commit 2fd69f5 into master Nov 24, 2024
9 of 10 checks passed
@Remuchi Remuchi deleted the bugfix branch November 24, 2024 18:20
TokiJumper referenced this pull request in TokiJumper/wwdpublic Nov 28, 2024
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6 participants