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[Fix] Melee Description Popup #286
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WalkthroughВнесены изменения в логику расчёта урона для ближнего боя. Метод Changes
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@@ -58,12 +58,12 @@ private void OnMeleeExamineDamage(EntityUid uid, MeleeWeaponComponent component, | |||
return; | |||
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if (!component.DisableClick) | |||
_damageExamine.AddDamageExamine(args.Message, damageSpec, Loc.GetString("damage-melee")); | |||
_damageExamine.AddDamageExamine(args.Message, damageSpec * component.HeavyDamageBaseModifier, Loc.GetString("damage-melee")); // WWDP; "heavy" attacks are actually LMB and "light" are RMB swings, fucking EE man |
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А смысл тут умножать на HeavyDamageBaseModifier?
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потому что POWER ATTACK это ЛКМ ахахахах
спасибо ЕЕ боёвке
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собственно комент там правее
Описание PR
А вы знали что POWER ATTACK это ЛКМ ??? хахахахаха
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