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BigWWDPTexturepack-2-0 #46
BigWWDPTexturepack-2-0 #46
Conversation
RSI Diff Bot; head commit 433d3e9 merging into f2424be Resources/Textures/Clothing/OuterClothing/Vests/webvest.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/backpack.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/captain.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/chemistry.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/engineering.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/genetics.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/hydroponics.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/medical.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/mime.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/science.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/security.rsi
Resources/Textures/_White/Clothing/Back/Backpacks/virology.rsi
Resources/Textures/_White/Clothing/Back/Duffels/chemistry.rsi
Resources/Textures/_White/Clothing/Back/Duffels/science.rsi
Resources/Textures/_White/Clothing/Back/Satchels/captain.rsi
Resources/Textures/_White/Clothing/Back/Satchels/chemistry.rsi
Resources/Textures/_White/Clothing/Back/Satchels/engineering.rsi
Resources/Textures/_White/Clothing/Back/Satchels/hydroponics.rsi
Resources/Textures/_White/Clothing/Back/Satchels/medical.rsi
Resources/Textures/_White/Clothing/Back/Satchels/satchel.rsi
Resources/Textures/_White/Clothing/Back/Satchels/science.rsi
Resources/Textures/_White/Clothing/Back/Satchels/security.rsi
Resources/Textures/_White/Clothing/Hands/Gloves/Color/black.rsi
Resources/Textures/_White/Clothing/Hands/Gloves/Color/color.rsi
Resources/Textures/_White/Clothing/Hands/Gloves/Color/yellow.rsi
Resources/Textures/_White/Clothing/Hands/Gloves/captain.rsi
Resources/Textures/_White/Clothing/Hands/Gloves/fingerless.rsi
Resources/Textures/_White/Clothing/Hands/Gloves/latex.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/atmospherics.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/capspace.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/cybersun.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/deathsquad.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/engineering-white.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/engineering.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/hop.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/luxury.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/paramedhelm.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/rd.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/salvage.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/security-red.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/security-warden.rsi
Resources/Textures/_White/Clothing/Head/Hardsuits/security.rsi
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Это первый коммит, это ещё не всё, не мержить |
WalkthroughThe changes involve a comprehensive update of sprite paths across multiple YAML configuration files. The updates primarily focus on reorganizing asset locations by adding a Changes
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Actionable comments posted: 0
Outside diff range, codebase verification and nitpick comments (2)
Resources/Prototypes/Entities/Objects/Tools/t-ray.yml (1)
14-14
: Update Sprite Path in YAML FileThe sprite path
_White/Objects/Tools/t-ray.rsi
in the YAML file should be updated to include theTextures
directory. The correct path is likelyResources/Textures/_White/Objects/Tools/t-ray.rsi
. Verify which of the two paths is intended for use to ensure consistency.
- Update the path in
Resources/Prototypes/Entities/Objects/Tools/t-ray.yml
toResources/Textures/_White/Objects/Tools/t-ray.rsi
.Analysis chain
Consistent Sprite Path Update
The sprite path update at this line is consistent with earlier changes in the file. Ensure the new path
_White/Objects/Tools/t-ray.rsi
is correctly set up in the project's resources.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of the new sprite path in the project's resources. # Test: Check if the new sprite path exists. Expect: The path should exist. fd '_White/Objects/Tools/t-ray.rsi' Resources/Length of output: 46
Script:
#!/bin/bash # Description: Perform a broader search for the sprite file in the entire repository. # Test: Search for any file named 't-ray.rsi' in the repository. fd 't-ray.rsi'Length of output: 109
Resources/Prototypes/Entities/Structures/Windows/rplasma.yml (1)
8-8
: Sprite files not found at specified pathsThe sprite files for window entities, referenced with the
_White/Structures/Windows/
prefix, do not exist in the repository. The directory structure_White/Structures/Windows
is not present, indicating a potential issue with the asset paths specified in the YAML files.
- Ensure that the sprite files are correctly placed in the repository.
- Verify that the paths in the YAML files are accurate and reflect the actual directory structure.
Analysis chain
Verify new sprite paths for window entities.
The sprite paths for various window types have been updated to include a
_White/
prefix. Ensure that the new paths are correct and that the sprite files exist at these locations. The changes are consistent and appear to be part of a systematic update to the asset management for these window sprites.Also applies to: 10-10, 70-70, 73-73, 124-124, 131-131
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of new sprite paths in the repository. # Test: Search for the new sprite paths. Expect: Paths should exist in the repository. fd "_White/Structures/Windows/reinforced_plasma_window.rsi" fd "_White/Structures/Windows/directional.rsi" fd "_White/Structures/Windows/reinforced_plasma_diagonal.rsi"Length of output: 168
Script:
#!/bin/bash # Re-verify the existence of new sprite paths using rg for a more comprehensive search. # Test: Search for the new sprite paths. Expect: Paths should exist in the repository. rg "_White/Structures/Windows/reinforced_plasma_window.rsi" rg "_White/Structures/Windows/directional.rsi" rg "_White/Structures/Windows/reinforced_plasma_diagonal.rsi"Length of output: 1988
Script:
#!/bin/bash # Verify the existence of the actual sprite files at the specified paths. # Test: Check if the sprite files exist at the specified paths. fd "reinforced_plasma_window.rsi" --search-path _White/Structures/Windows fd "directional.rsi" --search-path _White/Structures/Windows fd "reinforced_plasma_diagonal.rsi" --search-path _White/Structures/WindowsLength of output: 549
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
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Resources/Textures/_White/Structures/Walls/solid.rsi/reinforced_wall_girder.png
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Resources/Textures/_White/Structures/Walls/solid.rsi/rgeneric.png
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Resources/Textures/_White/Structures/Walls/solid.rsi/solid7.png
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Resources/Textures/_White/Structures/Walls/solid.rsi/wall_girder.png
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Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/state0.png
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Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/state1.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/full.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-0.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-1.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-5.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over0.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over1.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/rgeneric.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/solid6.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/solid7.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/clock_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/frosted_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/plasma_reinforced_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/plasma_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/reinforced_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/tinted_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/uranium_reinforced_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/uranium_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/window.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/full.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window0.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window1.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window2.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window5.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window6.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window7.png
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Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/state0.png
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Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/state1.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/full.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow0.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow1.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow2.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow3.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow4.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow5.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow6.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow7.png
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Files selected for processing (45)
- Resources/Prototypes/Catalog/thief_toolbox_sets.yml (1 hunks)
- Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml (5 hunks)
- Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml (4 hunks)
- Resources/Prototypes/Entities/Objects/Tools/t-ray.yml (1 hunks)
- Resources/Prototypes/Entities/Objects/Tools/tools.yml (2 hunks)
- Resources/Prototypes/Entities/Objects/Tools/welders.yml (6 hunks)
- Resources/Prototypes/Entities/Structures/Furniture/Tables/tables.yml (8 hunks)
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml (2 hunks)
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/portable.yml (1 hunks)
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml (3 hunks)
- Resources/Prototypes/Entities/Structures/Storage/Closets/base_structureclosets.yml (1 hunks)
- Resources/Prototypes/Entities/Structures/Walls/walls.yml (6 hunks)
- Resources/Prototypes/Entities/Structures/Windows/plasma.yml (3 hunks)
- Resources/Prototypes/Entities/Structures/Windows/reinforced.yml (4 hunks)
- Resources/Prototypes/Entities/Structures/Windows/rplasma.yml (3 hunks)
- Resources/Prototypes/Entities/Structures/Windows/window.yml (4 hunks)
- Resources/Prototypes/Recipes/Construction/utilities.yml (4 hunks)
- Resources/Prototypes/Research/industrial.yml (1 hunks)
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots-advanced.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots-syndicate.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/jaws_of_life.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/multitool.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/t-ray.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_experimental.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_industrial.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_industrialadv.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_mini.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/frame.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/generic.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/glass.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/plasma.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/r_glass.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/reinforced.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Piping/Atmospherics/scrubber.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Piping/Atmospherics/vent.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/shuttle.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/solid.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/solid_rust.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Windows/directional.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Windows/plasma_window.rsi/meta.json (1 hunks)
Files skipped from review due to trivial changes (21)
- Resources/Prototypes/Catalog/thief_toolbox_sets.yml
- Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
- Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml
- Resources/Prototypes/Entities/Objects/Tools/tools.yml
- Resources/Prototypes/Entities/Objects/Tools/welders.yml
- Resources/Prototypes/Entities/Structures/Furniture/Tables/tables.yml
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/portable.yml
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml
- Resources/Prototypes/Entities/Structures/Storage/Closets/base_structureclosets.yml
- Resources/Prototypes/Entities/Structures/Windows/plasma.yml
- Resources/Prototypes/Entities/Structures/Windows/reinforced.yml
- Resources/Prototypes/Entities/Structures/Windows/window.yml
- Resources/Prototypes/Recipes/Construction/utilities.yml
- Resources/Prototypes/Research/industrial.yml
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots-syndicate.rsi/meta.json
- Resources/Textures/_White/Objects/Tools/t-ray.rsi/meta.json
- Resources/Textures/_White/Objects/Tools/welder_mini.rsi/meta.json
- Resources/Textures/_White/Structures/Furniture/Tables/r_glass.rsi/meta.json
- Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/meta.json
- Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/meta.json
- Resources/Textures/_White/Structures/Windows/plasma_window.rsi/meta.json
Additional comments not posted (33)
Resources/Prototypes/Entities/Objects/Tools/t-ray.yml (1)
8-8
: Sprite Path Update ApprovedThe update to the sprite path is consistent with the PR's objectives. Ensure the new path
_White/Objects/Tools/t-ray.rsi
is correctly set up in the project's resources.Resources/Textures/_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/meta.json (1)
1-42
: New Metadata File for Portable ScrubberThis new metadata file is well-structured and includes comprehensive details such as version, licensing, copyright, dimensions, and animation states. The use of CC-BY-SA-3.0 license and proper attribution ensures compliance with copyright laws. The detailed animation states with delays are well-defined, which will aid in the correct rendering of the sprite in different states.
Resources/Textures/_White/Structures/Piping/Atmospherics/vent.rsi/meta.json (1)
1-29
: New Metadata File for Vent SpritesThis new metadata file is well-structured and includes comprehensive details such as version, licensing, copyright, dimensions, and animation states. The use of CC-BY-SA-3.0 license and proper attribution ensures compliance with copyright laws. The detailed animation states with directions and delays are well-defined, which will aid in the correct rendering of the sprite in different states.
Resources/Textures/_White/Structures/Windows/directional.rsi/meta.json (1)
1-47
: Well-structured metadata file for window textures.The JSON structure is correctly formatted and includes all necessary metadata fields such as version, license, copyright, size, and states. Each state is consistently defined with appropriate direction values.
Please verify the copyright notice "Teken from ss13" for accuracy and proper attribution.
Resources/Textures/_White/Objects/Tools/jaws_of_life.rsi/meta.json (1)
1-43
: Well-structured metadata file for 'jaws of life' tool textures.The JSON structure is correctly formatted and includes comprehensive metadata fields such as version, license, copyright, size, and states. Each state is appropriately defined, covering various operational modes and perspectives.
Please verify the detailed copyright notice, especially the specific commit link and contributors, for accuracy and proper attribution.
Resources/Textures/_White/Clothing/Shoes/Boots/magboots-advanced.rsi/meta.json (1)
1-49
: Well-structured metadata file for advanced magboots textures.The JSON structure is correctly formatted and includes all necessary metadata fields such as version, license, copyright, size, and states. Each state is detailed, covering different usage scenarios and perspectives.
Please verify the GitHub commit link in the copyright notice for accuracy and proper attribution.
Resources/Textures/_White/Clothing/Shoes/Boots/magboots.rsi/meta.json (1)
1-49
: Well-structured metadata file for magboots.The JSON file is well-formed and includes all necessary metadata fields such as version, license, copyright, size, and states. The explicit copyright link and license are particularly commendable for compliance and traceability.
Resources/Textures/_White/Objects/Tools/multitool.rsi/meta.json (1)
1-59
: Well-structured metadata file for multitool.The JSON file is well-formed and includes all necessary metadata fields such as version, license, copyright, size, and states. The explicit copyright link and license are particularly commendable for compliance and traceability.
Resources/Textures/_White/Objects/Tools/welder_experimental.rsi/meta.json (1)
1-87
: Well-structured metadata file for experimental welder.The JSON file is well-formed and includes all necessary metadata fields such as version, license, copyright, size, and states. The detailed "delays" for animations are a good addition, enhancing the visual effects of the tool in the game.
Resources/Textures/_White/Structures/Walls/shuttle.rsi/meta.json (2)
1-8
: Metadata fields are correctly defined.The "version", "size", "license", and "copyright" fields are all appropriately set and follow standard practices for game asset metadata.
9-62
: State definitions are comprehensive and well-structured.The "states" field properly lists various states with appropriate attributes, including directional settings where applicable. This setup supports multiple visual representations in the game, enhancing the user experience.
Resources/Textures/_White/Objects/Tools/welder.rsi/meta.json (2)
1-8
: Metadata fields are correctly defined.The "version", "size", "license", and "copyright" fields are all appropriately set and follow standard practices for game asset metadata.
9-85
: State definitions are comprehensive and well-structured.The "states" field properly lists various states with appropriate attributes, including directional settings and animation delays where applicable. This setup supports dynamic visual representations in the game, enhancing the user experience.
Resources/Textures/_White/Objects/Tools/welder_industrial.rsi/meta.json (2)
1-8
: Metadata fields are correctly defined.The "version", "size", "license", and "copyright" fields are all appropriately set and follow standard practices for game asset metadata.
9-86
: State definitions are comprehensive and well-structured.The "states" field properly lists various states with appropriate attributes, including directional settings and animation delays where applicable. This setup supports dynamic visual representations in the game, enhancing the user experience.
Resources/Textures/_White/Objects/Tools/welder_industrialadv.rsi/meta.json (4)
1-4
: Metadata section is well-formed and compliant.The metadata including version, license, and copyright is correctly specified and adheres to common standards.
5-7
: Size specification is appropriate.The specified dimensions (32x32) are standard and suitable for game sprites.
9-12
: Icon state is correctly defined.The "icon" state is simple and adequately defined for use in UI or inventory representations.
13-85
: Complex states are well-defined with appropriate animations and directions.States involving animations such as "welder_flame" and "inhand-left-flame" are correctly structured with specified delays and directions, ensuring dynamic and visually appealing in-game actions.
Resources/Textures/_White/Structures/Piping/Atmospherics/scrubber.rsi/meta.json (3)
1-8
: Metadata section is well-formed and compliant.The metadata including version, license, and copyright is correctly specified and adheres to common standards.
3-5
: Size specification is appropriate.The specified dimensions (32x32) are standard and suitable for game sprites.
9-32
: Operational states are well-defined with appropriate animations and directions.States such as "scrub_off", "scrub_on", and "scrub_purge" are correctly structured with specified animations and directions, ensuring accurate and visually appealing in-game representations of the scrubber's functionality.
Resources/Textures/_White/Structures/Walls/solid_rust.rsi/meta.json (3)
1-4
: Metadata section is well-formed and compliant.The metadata including version, license, and copyright is correctly specified and adheres to common standards.
5-7
: Size specification is appropriate.The specified dimensions (32x32) are standard and suitable for game sprites.
9-97
: Wall states are well-defined with appropriate directions.States such as "full", "solid0" to "solid7", and "reinf_construct-0" to "reinf_construct-5" are correctly structured with specified directions, ensuring accurate and visually appealing in-game representations of the wall's various appearances.
Resources/Textures/_White/Structures/Walls/solid.rsi/meta.json (1)
1-108
: Well-structured metadata file for wall textures.This JSON file is well-structured and follows best practices for game asset metadata. The inclusion of detailed states, licensing, and copyright information ensures compliance and ease of use in the game engine. The dimensions are clearly specified, which is crucial for correct rendering.
Resources/Textures/_White/Structures/Furniture/Tables/frame.rsi/meta.json (1)
1-163
: Consistently structured metadata file for table textures.This JSON file maintains consistency with other asset metadata files in the project, ensuring uniform handling by the game engine. The detailed specification of animation delays enhances the dynamic nature of the assets, which is crucial for a good user experience in the game.
Resources/Textures/_White/Structures/Furniture/Tables/generic.rsi/meta.json (1)
1-163
: Well-maintained consistency in metadata file for generic table textures.This JSON file continues the trend of well-structured metadata across the project, ensuring that all assets are managed and rendered correctly by the game engine. The detailed animation delays are appropriately specified, enhancing the assets' interactivity and visual appeal.
Resources/Textures/_White/Structures/Furniture/Tables/glass.rsi/meta.json (1)
1-163
: Well-structured metadata file for game textures.The JSON file is well-structured and includes all necessary metadata for the game's texture assets. The clear definition of
version
,size
,license
,copyright
, andstates
ensures that the file is compliant and functional for game development purposes. The use of animation delays in the states is appropriate for the intended visual effects.Resources/Textures/_White/Structures/Furniture/Tables/plasma.rsi/meta.json (1)
1-163
: Consistent and well-structured metadata file.This file mirrors the structure and content of the previously reviewed metadata file, maintaining consistency across the game's assets. The clear definition of metadata ensures compliance and functionality, which is crucial for maintaining quality and legal clarity in game development.
Resources/Textures/_White/Structures/Furniture/Tables/reinforced.rsi/meta.json (1)
1-163
: Consistently structured and compliant metadata file.Like the other metadata files reviewed, this file is well-structured and maintains consistency across the game's assets. The metadata is clearly defined, ensuring compliance and functionality, which supports quality and legal clarity in game development.
Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml (1)
289-289
: Verify new sprite path for GasDualPortVentPump.The sprite path for the
GasDualPortVentPump
has been updated to include a_White/
prefix. Ensure that the new path is correct and that the sprite file exists at this location. This change appears to be part of a systematic update to the asset management for these gas handling sprites.Resources/Prototypes/Entities/Structures/Walls/walls.yml (1)
517-517
: Verify new sprite paths for wall entities.The sprite paths for various wall types have been updated to include a
_White/
prefix. Ensure that the new paths are correct and that the sprite files exist at these locations. The changes are consistent and appear to be part of a systematic update to the asset management for these wall sprites.Also applies to: 519-519, 582-582, 584-584, 824-824, 826-826, 865-865, 871-871, 914-914, 921-921, 931-931, 933-933
Verification successful
Sprite paths verified successfully.
The new sprite paths for wall entities with the
_White/
prefix are correct, and the corresponding files exist in the repository. The update to the asset management for these wall sprites is consistent and complete.
Resources/Textures/_White/Structures/Walls/solid.rsi
Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi
Resources/Textures/_White/Structures/Walls/solid_rust.rsi
Resources/Textures/_White/Structures/Walls/shuttle.rsi
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the existence of new sprite paths in the repository. # Test: Search for the new sprite paths. Expect: Paths should exist in the repository. fd "_White/Structures/Walls/solid.rsi" fd "_White/Structures/Walls/solid_rust.rsi" fd "_White/Structures/Walls/shuttle.rsi" fd "_White/Structures/Walls/solid_diagonal.rsi"Length of output: 171
Script:
#!/bin/bash # Description: Search for any files with similar names or structures in the repository. # Test: Search for any files containing "solid", "solid_rust", "shuttle", or "solid_diagonal" in their paths. fd "solid" --glob "*.rsi" fd "solid_rust" --glob "*.rsi" fd "shuttle" --glob "*.rsi" fd "solid_diagonal" --glob "*.rsi"Length of output: 491
Script:
#!/bin/bash # Description: Search for any files with similar names or structures in the repository. # Test: Search for any files containing "solid", "solid_rust", "shuttle", or "solid_diagonal" in their names. fd "solid.*\.rsi" fd "solid_rust.*\.rsi" fd "shuttle.*\.rsi" fd "solid_diagonal.*\.rsi"Length of output: 1434
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Actionable comments posted: 0
Outside diff range, codebase verification and nitpick comments (3)
Resources/Textures/_White/Structures/Furniture/Tables/frame.rsi/meta.json (1)
1-163
: URL Not Accessible: Returns 404 Status CodeThe URL provided in the JSON file is not accessible and returns a 404 status code, indicating that the resource is not found. Please verify the URL or update it to point to the correct resource to ensure accurate copyright information.
Analysis chain
Verify the copyright URL and approve the JSON structure.
The JSON structure is well-formed and follows the expected format for asset metadata. However, ensure the copyright URL is correct and accessible.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the accessibility of the copyright URL. # Test: Check if the URL is reachable. Expect: HTTP 200 OK response. curl -o /dev/null -s -w "%{http_code}\n" https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmi | grep 200Length of output: 164
Script:
#!/bin/bash # Description: Verify the accessibility of the copyright URL and capture any HTTP status code. # Test: Check the URL and display the HTTP status code. curl -o /dev/null -s -w "%{http_code}\n" https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmiLength of output: 157
Resources/Textures/_White/Structures/Furniture/Tables/generic.rsi/meta.json (1)
1-163
: URL Not Accessible: Resource Not FoundThe URL provided in the JSON file returns a 404 error, indicating that the resource is not found. Please verify the URL or update it to a correct one if available to ensure proper attribution and licensing information.
- File:
Resources/Textures/_White/Structures/Furniture/Tables/generic.rsi/meta.json
- URL:
https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmi
Analysis chain
Verify the copyright URL and approve the JSON structure.
The JSON structure is consistent with the previous file and correctly formatted. Ensure the copyright URL is correct and accessible.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the accessibility of the copyright URL. # Test: Check if the URL is reachable. Expect: HTTP 200 OK response. curl -o /dev/null -s -w "%{http_code}\n" https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmi | grep 200Length of output: 164
Script:
#!/bin/bash # Description: Check the HTTP response code of the URL to determine its accessibility. # Test: Output the HTTP response code for the URL. curl -o /dev/null -s -w "%{http_code}\n" https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmiLength of output: 157
Resources/Textures/_White/Structures/Furniture/Tables/glass.rsi/meta.json (1)
1-163
: URL Not Accessible: Verify the URL or Repository StatusThe URL provided in the JSON file returns a 404 Not Found error, indicating that the resource is not accessible. Please verify the URL for correctness or check if the repository or file has been moved, deleted, or made private.
- URL:
https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmi
Analysis chain
Verify the copyright URL and approve the JSON structure.
The JSON structure is consistent with other metadata files and correctly formatted. Ensure the copyright URL is correct and accessible.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the accessibility of the copyright URL. # Test: Check if the URL is reachable. Expect: HTTP 200 OK response. curl -o /dev/null -s -w "%{http_code}\n" https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmi | grep 200Length of output: 164
Script:
#!/bin/bash # Description: Re-verify the accessibility of the copyright URL with detailed output. # Test: Check if the URL is reachable and capture any error messages or redirections. curl -I -L https://github.com/discordia-space/CEV-Eris/blob/0b3ab17dbad632ddf738b63900ef8df1926bba47/icons/obj/tables.dmiLength of output: 4757
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
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Resources/Textures/_White/Structures/Walls/solid.rsi/reinf_over6.png
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Resources/Textures/_White/Structures/Walls/solid.rsi/solid7.png
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Resources/Textures/_White/Structures/Walls/solid.rsi/wall_girder.png
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Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/state0.png
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Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/state1.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/full.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-0.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-1.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-3.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-4.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_construct-5.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over0.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over1.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over4.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over6.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/reinf_over7.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/rgeneric.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/solid6.png
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Resources/Textures/_White/Structures/Walls/solid_rust.rsi/solid7.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/clock_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/frosted_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/plasma_reinforced_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/plasma_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/reinforced_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/tinted_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/uranium_reinforced_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/uranium_window.png
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Resources/Textures/_White/Structures/Windows/directional.rsi/window.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/full.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window0.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window1.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window2.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window3.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window4.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window5.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window6.png
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Resources/Textures/_White/Structures/Windows/paper_window.rsi/window7.png
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Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/state0.png
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Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/state1.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/full.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow0.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow1.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow2.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow3.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow4.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow5.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow6.png
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Resources/Textures/_White/Structures/Windows/plasma_window.rsi/pwindow7.png
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Files selected for processing (45)
- Resources/Prototypes/Catalog/thief_toolbox_sets.yml (1 hunks)
- Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml (5 hunks)
- Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml (4 hunks)
- Resources/Prototypes/Entities/Objects/Tools/t-ray.yml (1 hunks)
- Resources/Prototypes/Entities/Objects/Tools/tools.yml (2 hunks)
- Resources/Prototypes/Entities/Objects/Tools/welders.yml (6 hunks)
- Resources/Prototypes/Entities/Structures/Furniture/Tables/tables.yml (8 hunks)
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml (2 hunks)
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/portable.yml (1 hunks)
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml (3 hunks)
- Resources/Prototypes/Entities/Structures/Storage/Closets/base_structureclosets.yml (1 hunks)
- Resources/Prototypes/Entities/Structures/Walls/walls.yml (6 hunks)
- Resources/Prototypes/Entities/Structures/Windows/plasma.yml (3 hunks)
- Resources/Prototypes/Entities/Structures/Windows/reinforced.yml (4 hunks)
- Resources/Prototypes/Entities/Structures/Windows/rplasma.yml (3 hunks)
- Resources/Prototypes/Entities/Structures/Windows/window.yml (4 hunks)
- Resources/Prototypes/Recipes/Construction/utilities.yml (4 hunks)
- Resources/Prototypes/Research/industrial.yml (1 hunks)
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots-advanced.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots-syndicate.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/jaws_of_life.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/multitool.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/t-ray.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_experimental.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_industrial.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_industrialadv.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Objects/Tools/welder_mini.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/frame.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/generic.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/glass.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/plasma.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/r_glass.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Furniture/Tables/reinforced.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Piping/Atmospherics/scrubber.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Piping/Atmospherics/vent.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/shuttle.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/solid.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Walls/solid_rust.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Windows/directional.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/meta.json (1 hunks)
- Resources/Textures/_White/Structures/Windows/plasma_window.rsi/meta.json (1 hunks)
Files skipped from review due to trivial changes (22)
- Resources/Prototypes/Catalog/thief_toolbox_sets.yml
- Resources/Prototypes/Entities/Clothing/Shoes/magboots.yml
- Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml
- Resources/Prototypes/Entities/Objects/Tools/t-ray.yml
- Resources/Prototypes/Entities/Objects/Tools/welders.yml
- Resources/Prototypes/Entities/Structures/Furniture/Tables/tables.yml
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/binary.yml
- Resources/Prototypes/Entities/Structures/Piping/Atmospherics/unary.yml
- Resources/Prototypes/Entities/Structures/Storage/Closets/base_structureclosets.yml
- Resources/Prototypes/Entities/Structures/Walls/walls.yml
- Resources/Prototypes/Entities/Structures/Windows/plasma.yml
- Resources/Prototypes/Entities/Structures/Windows/reinforced.yml
- Resources/Prototypes/Entities/Structures/Windows/rplasma.yml
- Resources/Prototypes/Entities/Structures/Windows/window.yml
- Resources/Prototypes/Research/industrial.yml
- Resources/Textures/_White/Clothing/Shoes/Boots/magboots-syndicate.rsi/meta.json
- Resources/Textures/_White/Objects/Tools/jaws_of_life.rsi/meta.json
- Resources/Textures/_White/Objects/Tools/welder.rsi/meta.json
- Resources/Textures/_White/Structures/Furniture/Tables/r_glass.rsi/meta.json
- Resources/Textures/_White/Structures/Walls/solid_diagonal.rsi/meta.json
- Resources/Textures/_White/Structures/Windows/plasma_diagonal.rsi/meta.json
- Resources/Textures/_White/Structures/Windows/plasma_window.rsi/meta.json
Additional comments not posted (20)
Resources/Textures/_White/Objects/Tools/t-ray.rsi/meta.json (1)
1-10
: Well-structured metadata file for texture resources.The JSON structure is correctly formatted and includes all necessary metadata fields such as version, license, copyright, size, and states. This ensures proper asset management and compliance with licensing requirements.
Resources/Textures/_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi/meta.json (1)
1-42
: Comprehensive and well-structured metadata for dynamic assets.This metadata file is well-structured and includes detailed states with delays, which are crucial for representing the dynamic behaviors of the asset in the game. The use of "delays" in multiple states ensures that the asset can exhibit varied behaviors based on its operational status.
Resources/Textures/_White/Structures/Piping/Atmospherics/vent.rsi/meta.json (1)
1-29
: Detailed and well-structured metadata for complex asset behaviors.This metadata file is well-structured and includes detailed states with directions and delays, which are crucial for representing the complex behaviors of the vent asset in the game. The inclusion of multiple operational modes with specific delays ensures that the asset can exhibit varied behaviors based on its operational status.
Resources/Textures/_White/Structures/Windows/directional.rsi/meta.json (1)
1-47
: Well-structured metadata file for window textures.The JSON file is well-formed and includes all necessary metadata for the window textures. The consistent use of "directions": 4 across various window types ensures uniformity in how these assets will be handled in the game. The explicit copyright and license information is also appropriately included, which is crucial for asset management.
Resources/Textures/_White/Clothing/Shoes/Boots/magboots-advanced.rsi/meta.json (1)
1-49
: Consistent and traceable metadata file for advanced magboots.This JSON file maintains the consistency seen in other metadata files, with clear versioning, licensing, and copyright information. The detailed states for different scenarios (equipped, on-equipped, inhand) ensure that the boots are represented accurately in various game contexts. The direct link to the specific GitHub commit for copyright is an excellent practice for traceability.
Resources/Textures/_White/Clothing/Shoes/Boots/magboots.rsi/meta.json (1)
1-49
: Well-maintained metadata consistency for standard magboots.Like the advanced magboots, this JSON file for standard magboots follows the same structured approach, ensuring consistency and traceability. The use of specific GitHub commit links for copyright is a commendable practice, ensuring that the origins and rights associated with the assets are clearly documented.
Resources/Textures/_White/Objects/Tools/multitool.rsi/meta.json (1)
1-59
: Well-structured metadata file for multitool sprite.The JSON file is well-organized and includes comprehensive metadata for the multitool sprite, covering various states and conditions. The copyright information is detailed and provides good traceability. This file meets the project standards for asset metadata.
Resources/Textures/_White/Objects/Tools/welder_experimental.rsi/meta.json (1)
1-87
: Well-structured metadata file for experimental welder sprite.The JSON file is well-organized and includes comprehensive metadata for the experimental welder sprite, covering various states including animated ones with appropriate "delays" attributes. This file meets the project standards for asset metadata.
Resources/Textures/_White/Structures/Walls/shuttle.rsi/meta.json (1)
1-64
: Well-structured metadata file for shuttle wall sprites.The JSON file is well-organized and includes comprehensive metadata for the shuttle wall sprites, covering various states and construction stages. This file meets the project standards for asset metadata.
Resources/Textures/_White/Objects/Tools/welder_industrial.rsi/meta.json (1)
1-87
: Well-structured metadata file forwelder_industrial
This JSON file is well-structured and follows good practices for game asset metadata:
- Versioning and Licensing: Clearly defined and appropriate for asset management.
- Copyright Compliance: Properly cited source with a specific commit link, which is excellent for traceability.
- Asset Specifications: Correctly defined dimensions and states for the tool, which are essential for correct rendering and animation in the game.
Overall, the file is well-prepared and adheres to expected standards.
Resources/Textures/_White/Objects/Tools/welder_industrialadv.rsi/meta.json (1)
1-87
: Consistent and well-structured metadata forwelder_industrialadv
This JSON file maintains the same high standards and structure as the previous one, which is excellent for consistency across assets:
- Uniform Asset Management: Using a similar structure for different tools ensures uniform handling and reduces potential errors during game development.
- Clear Metadata Definitions: The file includes all necessary details for the advanced version of the tool, ensuring that it is managed correctly within the game's asset system.
Great job maintaining consistency and clarity in asset metadata.
Resources/Textures/_White/Objects/Tools/welder_mini.rsi/meta.json (1)
1-87
: Consistently structured metadata forwelder_mini
This JSON file for the mini version of the tool adheres to the same structured approach as the other tool assets:
- Standardized Metadata Format: Ensures that all versions of the tool are managed uniformly, which is crucial for a scalable asset system.
- Appropriate Copyright Citation: Each version has a specific commit cited, which is excellent for compliance and traceability.
This file is well-prepared and follows the established standards for asset metadata.
Resources/Textures/_White/Structures/Piping/Atmospherics/scrubber.rsi/meta.json (1)
1-34
: Well-structured metadata file for textures.The JSON file is well-formed and includes all necessary metadata for the textures, including version, size, licensing, and detailed states for animations. This ensures clarity and compliance, which is crucial for game assets.
Resources/Textures/_White/Structures/Walls/solid_rust.rsi/meta.json (1)
1-99
: Consistent and detailed metadata for wall textures.This file mirrors the structured approach seen in other metadata files, maintaining consistency across assets. The detailed specification of directions for each state ensures that the textures will be correctly oriented in the game, enhancing the visual consistency and player experience.
Resources/Textures/_White/Structures/Walls/solid.rsi/meta.json (1)
1-108
: Comprehensive metadata with specific states for enhanced game scenarios.This metadata file not only follows the structured and detailed format of the other files but also introduces specific states like "reinf_cult" and "wall_girder," which are likely tailored for particular game scenarios or aesthetics. This addition enhances the game's visual and thematic diversity.
Resources/Textures/_White/Structures/Furniture/Tables/plasma.rsi/meta.json (1)
1-163
: File structure and content review forplasma.rsi/meta.json
.The JSON structure is well-formed and includes all necessary metadata fields such as version, size, license, and copyright. The states are clearly defined with appropriate delays for each state, which is crucial for the animation and rendering in the game.
Resources/Textures/_White/Structures/Furniture/Tables/reinforced.rsi/meta.json (1)
1-163
: File structure and content review forreinforced.rsi/meta.json
.This file, like the previous one, is well-structured and includes all necessary metadata fields. The consistency in metadata across different textures is beneficial for maintainability and clarity in the project.
Resources/Prototypes/Entities/Structures/Piping/Atmospherics/portable.yml (1)
25-25
: Sprite path update inportable.yml
.The update to the sprite path is consistent with the PR's objectives to reorganize asset locations. Ensure that the new path
_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi
is correctly referenced in all relevant parts of the project.Run the following script to verify the sprite path usage:
Verification successful
Sprite path update verified.
The new sprite path
_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi
is correctly referenced inResources/Prototypes/Entities/Structures/Piping/Atmospherics/portable.yml
and is not found elsewhere in the project. This suggests that the update is appropriately localized to the intended file. No outdated references were found.Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Description: Verify the new sprite path usage across the project. # Test: Search for the new sprite path. Expect: Correct references in all relevant files. rg --type yaml -A 5 $'_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi'Length of output: 750
Script:
#!/bin/bash # Description: Search for any references to the old sprite path to ensure they have been updated. # Test: Search for the old sprite path. Expect: No references found. rg --type yaml -A 5 'portable_scrubber.rsi' | grep -v '_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi'Length of output: 616
Script:
#!/bin/bash # Description: Check if there are any other files that should reference the new sprite path. # Test: Search for any references to the new sprite path in non-YAML files. rg --type-not yaml -A 5 '_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi'Length of output: 94
Script:
#!/bin/bash # Description: Perform a comprehensive search for the new sprite path across all file types. # Test: Search for any references to the new sprite path in all files. rg -A 5 '_White/Structures/Piping/Atmospherics/Portable/portable_scrubber.rsi'Length of output: 738
Resources/Prototypes/Entities/Objects/Tools/tools.yml (1)
266-266
: Updated sprite paths for multitoolThe sprite paths for the multitool have been updated to include a
_White/
prefix, reflecting the reorganization of asset paths. This change is consistent with the PR's objective to update various asset paths. Ensure that the new directory_White/
exists and contains the appropriatemultitool.rsi
file to avoid runtime errors due to missing resources.Also applies to: 284-284
Resources/Prototypes/Recipes/Construction/utilities.yml (1)
470-470
: Updated sprite paths for atmospheric componentsThe sprite paths for vents and scrubbers have been updated to include a
_White/
prefix, reflecting the reorganization of asset paths. This change is consistent with the PR's objective to update various asset paths. Ensure that the new directory_White/
exists and contains the appropriatevent.rsi
andscrubber.rsi
files to avoid runtime errors due to missing resources.Also applies to: 475-475, 491-491, 496-496, 512-512, 517-517, 681-681, 686-686
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