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Load requested language by URL #1703
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Thank you for for reporting this, @threadi. We probably should support a query param for language/locale. |
We could use the language query parameter to set the language. |
Thanks for the tip. Unfortunately, the parameter does not work for the call that would be initiated. Even without |
Thanks for pointing this out, @bgrgicak 🙇 . @threadi, it turns out that mixing other Playground query params with a Here is an example of your external Blueprint adapted to use this step: |
I know about the options in A plugin on the Spanish pages should load the Spanish backend in the Playground during “Live-Preview”. If it were possible to access an HTTP request parameter in What would have to be done to enable the Playground to do this? |
I was looking for a way to do the same; so I agree absolutely in the need for a language query param that is compatible with a blueprint-url param. I would love to run a Playground in a matrix of locales, as a Github actions workflow to generate screenshots of a plugin for the w.org repository. The possibility to set the language from outside the |
For now, I solved this by merging a dynamic setSiteLanguage step into my blueprint. This works fine in a workflow like so: - name: Prepare localized blueprint
# en_US should not get any additional steps added, as this will result in errors!
#
# All other locales need this step!
run: |
if [ ${{ matrix.locale }} == 'en_US' ]; then
cp .github/scripts/wordpress-org-screenshots/blueprint.json localized_blueprint.json
else
language_step='[
{
"step": "setSiteLanguage",
"language": "${{ matrix.locale }}"
}
]'
echo "Use jq to append the site language step to the existing blueprint JSON file."
jq --argjson languageStep "$language_step" '.steps += $languageStep' .github/scripts/wordpress-org-screenshots/blueprint.json > localized_blueprint.json
fi
- name: Starting Playground
# The "&" is important to allow the next step to start!
run: |
./node_modules/@wp-playground/cli/wp-playground.js server --blueprint=./localized_blueprint.json &
|
Sorry, @threadi, I see now. I don't have time left today but made added this to my list for tomorrow.
I was thinking about something similar: What if we added support for Blueprint arguments? Blueprints could declare argument names, types, and default values. Then we could either support text replacement or (probably much better) a structured way to express variable interpolation throughout the Blueprint. ^ @adamziel, @bgrgicak, and @dmsnell, do you have any thoughts on this? |
This sounds interesting but could add a lot of complexity. There is something nice about having a static JSON file that we can just read and the user can always expect the same result. Would it work if query strings would override blueprints? |
In the meantime I also had another idea (or 2) which doesn't concern the Playground but wordpress.org. The link containing the path to blueprint.json is generated at https://meta.trac.wordpress.org/browser/sites/trunk/wordpress.org/public_html/wp-content/plugins/plugin-directory/class-template.php?rev=12931#L734. Idea 1: language-specific blueprints.json at wordpress.org. Each plugin developer could provide these separately and thus ensure a switch themselves. There are certainly plugins that are fixed to one region of the world with a specific language, which would then have everything in their hands. They could then also provide individual language-specific content that they define in the blueprint.json (which would not be possible with the idea developed here so far). Idea 2: wordpress.org could generate a language-specific file from the basic blueprint.json and pass it on to the Playgroud. The challenge here is that such files must also be saved somewhere and somehow. Both would relieve you of the burden, but I still see major issues with both ideas that need to be clarified “over there”. I'll create a ticket there in the next few days. From my point of view as a plugin developer, my idea 1 would currently be the preferred way and would also take the work off your hands ;) |
The easiest solution here would be what @bgrgicak proposed – to still apply the |
… WebApp Redesign (#1731) ## Description Implements a large part of the [website redesign](#1561): ![CleanShot 2024-09-14 at 10 24 57@2x](https://github.com/user-attachments/assets/f245c7ac-cb8c-4e5a-b90a-b4aeff802e7b) High-level changes shipped in this PR: * Multiple Playgrounds. Every temporary Playground can be saved either in the browser storage (OPFS) or in a local directory (Chrome desktop only for now). * New Playground settings options: Name name, language, multisite * URL as the source of truth for the application state * State management via Redux This work is a convergence of 18+ months of effort and discussions. The new UI opens relieves the users from juggling ephemeral Playgrounds and losing their work. It opens up space for long-lived site configurations and additional integrations. We could bring over all the [PR previewers and demos](https://playground.wordpress.net/demos/) right into the Playground app. Here's just a few features unblocked by this PR: * #1438 – no more losing your work by accident 🎉 * #797 – with multiple sites we can progressively build features we'll eventually propose for WordPress core: * A Playground export and import feature, pioneering the standard export format for WordPress sites. * A "Clone this Playground" feature, pioneering the [Site Transfer Protocol](https://core.trac.wordpress.org/ticket/60375). * A "Sync two Playgrounds" feature, pioneering the Site Sync Protocol * #1445 – better git support is in top 5 most highly requested features. With multiple Playgrounds, we can save your work and get rid of the "save your work before connecting GitHub or you'll lose it" and cumbersome "repo setup" forms on every interaction. Instead, we can make git operations like Pull, Commit, etc. very easy and even enable auto-syncing with a git repository. * #1025 – as we bring in more PHP plumbing into this repository, we'll replace the TypeScript parts with PHP parts to create a WordPress core-first Blueprints engine * #1056 – Site transfer protocol will unlocks seamlessly passing Playgrounds between the browser and a local development environment * #1558 – we'll integrate [the Blueprints directory] and offer single-click Playground setups, e.g. an Ecommerce store or a Slide deck editor. #718. * #539 – the recorded Blueprints would be directly editable in Playground and perhaps saved as a new Playground template * #696 – the new interaction model creates space for additional integrations. * #707 – you could create a "GitHub–synchronized" Playground * #760 – we can bootstrap one inside Playground using a Blueprint and benefit the users immediately, and then gradually work towards enabling it on WordPress.org * #768 – the new UI has space for a "new in Playground" section, similar to what Chrome Devtools do * #629 * #32 * #104 * #497 * #562 * #580 ### Remaining work - [ ] Write a release note for https://make.wordpress.org/playground/ - [x] Make sure GitHub integration is working. Looks like OAuth connection leads to 404. - [x] Fix temp site "Edit Settings" functionality to actually edit settings (forking a temp site can come in a follow-up PR) - [x] Fix style issue with overlapping site name label with narrow site info views - [x] Fix style issue with bottom "Open Site" and "WP Admin" buttons missing for mobile viewports - [x] Make sure there is a path for existing OPFS sites to continue to load - [x] Adjust E2E tests. - [x] Reflect OPFS write error in UI when saving temp site fails - [x] Find a path forward for [try-wordpress](https://github.com/WordPress/try-wordpress) to continue working after this PR - [x] Figure out why does the browser get so choppy during OPFS save. It looks as if there was a lot of synchronous work going on. Shouldn't all the effort be done by a worker a non-blocking way? - [x] Test with Safari and Firefox. Might require a local production setup as FF won't work with the Playground dev server. - [x] Fix Safari error: `Unhandled Promise Rejection: UnknownError: Invalid platform file handle` when saving a temporary Playground to OPFS. - [x] Fix to allow deleting site that fails to boot. This is possible when saving a temp site fails partway through. - [x] Fix this crash: ```ts /** * @todo: Fix OPFS site storage write timeout that happens alongside 2000 * "Cannot read properties of undefined (reading 'apply')" errors here: * I suspect the postMessage call we do to the safari worker causes it to * respond with another message and these unexpected exchange throws off * Comlink. We should make Comlink ignore those. */ // redirectTo(PlaygroundRoute.site(selectSiteBySlug(state, siteSlug))); ``` - [x] Test different scenarios manually, in particular those involving Blueprints passed via hash - [x] Ensure we have all the aria, `name=""` etc. accessibility attributes we need, see AXE tools for Chrome. - [x] Update developer documentation on the `storage` query arg (it's removed in this PR) - [x] Go through all the `TODOs` added in this PR and decide whether to solve or punt them - [x] Handle errors like "site not found in OPFS", "files missing from a local directory" - [x] Disable any `Local Filesystem` UI in browsers that don't support them. Don't just hide them, though. Provide a help text to explain why are they disabled. - [x] Reduce the naming confusion, e.g. `updateSite` in redux-store.ts vs `updateSite` in `site-storage.ts`. What would an unambiguous code pattern look like? - [x] Find a reliable and intuitive way of updating these deeply nested redux state properties. Right now we do an ad-hoc recursive merge that's slightly different for sites and clients. Which patterns used in other apps would make it intuitive? - [x] Have a single entrypoint for each logical action such as "Create a new site", "Update site", "Select site" etc. that will take care of updating the redux store, updating OPFS, and updating the URL. My ideal scenario is calling something like `updateSite(slug, newConfig)` in a React Component and being done without thinking "ughh I still need to update OPFS" or "I also have to adjust that .json file over there" - [x] Fix all the tiny design imperfections, e.g. cut-off labels in the site settings form. ### Follow up work - [ ] Mark all the related blocked issues as unblocked on the project board, e.g. #1703, #1731, and more – [see the All Tasks view](https://github.com/orgs/WordPress/projects/180/views/2?query=sort%3Aupdated-desc+is%3Aopen&filterQuery=status%3A%22Up+next%22%2C%22In+progress%22%2C%22Needs+review%22%2C%22Reviewed%22%2C%22Done%22%2CBlocked) - [ ] Update WordPress/Learn#1583 with info that the redesign is now in and we're good to record a video tutorial. - [ ] #1746 - [ ] Write a note in [What's new for developers? (October 2024)](WordPress/developer-blog-content#309) - [ ] Document the new site saving flow in `packages/docs/site/docs/main/about/build.md` cc @juanmaguitar - [ ] Update all the screenshots in the documentation cc @juanmaguitar - [ ] When the site fails to load via `.list()`, still return that site's info but make note of the error. Not showing that site on a list could greatly confuse the user ("Hey, where did my site go?"). Let's be explicit about problems. - [ ] Introduce notifications system to provide feedback about outcomes of various user actions. - [ ] Add non-minified WordPress versions to the "New site" modal. - [ ] Fix `console.js:288 TypeError: Cannot read properties of undefined (reading 'apply') at comlink.ts:314:51 at Array.reduce (<anonymous>) at callback (comlink.ts:314:29)` – it seems to happen at trunk, too. - [ ] Attribute log messages to the site that triggered them. - [ ] Take note of any interactions that we find frustrating or confusing. We can perhaps adjust them in a follow-up PR, but let's make sure we notice and document them here. - [ ] Solidify the functional tooling for transforming between `URL`, `runtimeConfiguration`, `Blueprint`, and `site settings form state` for both OPFS sites and in-memory sites. Let's see if we can make it reusable in Playground CLI. - [ ] Speed up OPFS interactions, saving a site can take quite a while. - [ ] A mobile-friendly modal architecture that doesn't stack modals, allows dismissing, and understands some modals (e.g. fatal error report) might have priority over other modals (e.g. connect to GitHub). Discuss whether modals should be declared at the top level, like here, or contextual to where the "Show modal" button is rendered. - [ ] Discuss the need to support strong, masked passwords over a simple password that's just `"password"`. - [ ] Duplicate site feature implemented as "Export site + import site" with the new core-first PHP tools from adamziel/wxr-normalize#1 and https://github.com/adamziel/site-transfer-protocol - [x] Retain temporary sites between site changes. Don't just trash their iframe and state when the user switches to another site. Closes #1719 cc @brandonpayton --------- Co-authored-by: Brandon Payton <[email protected]> Co-authored-by: Bero <[email protected]> Co-authored-by: Bart Kalisz <[email protected]>
Solved by #1731 |
This doesn't seem to work the blueprints still override query strings: https://playground.wordpress.net/?language=en_US#{%22steps%22:%20[{%22step%22:%20%22setSiteLanguage%22,%22language%22:%20%22es_ES%22}]} |
@bgrgicak oh that was intentional. The logic is as follows – it only sets a site language when the Blueprint doesn't explicitly provide one: // Language
if (query.get('language')) {
if (
!blueprint?.steps?.find(
(step) => step && (step as any).step === 'setSiteLanguage'
)
) {
blueprint.steps?.push({
step: 'setSiteLanguage',
language: query.get('language')!,
});
}
} Do you think it makes more sense to override the Blueprint step? If so, why? And how would that generalize to other query API parameters? |
TL;DR; I would like for the query API to override blueprints. I've seen a few cases where users asked (or reported bugs) because the query API didn't work. I would prefer to set a policy for the entire query API instead of making exceptions. Looking at these reports it makes sense to me that the query API can override blueprints. A blueprint is harder to modify and sometimes you don't even want to change it, for example in Plugin previews, but you still might want to adjust something on the fly. Today the only option is to modify the blueprint, but if the query API overrides blueprints we get a lot more flexibility in how Playground is used. |
@bgrgicak you have a point. If the Query API was to have precedence in the browser, the CLI args should also have precedence in |
On the flip side, one could argue that #1797 is caused by a faulty assumption in the site settings form, namely that it uses the query parameters instead of updating the Blueprint. In my mind, that form is the first live version of the visual Blueprints builder and, eventually, it may have UI for editing every single step. Furthermore, you could override the site language via query params, but the semantic isn't so clear when the Blueprint says cc @brandonpayton for thoughts |
That reminds me of the puzzle app, I had to make the same decisions there while merging blueprints. |
I'm closing this for now. The solution today would be: do not include the site language in the Blueprint if you plan to override the language via the query API. If that doesn't help with your use-case, please comment on this issue. We'll revisit this given enough interest. |
The path from international WordPress plugin sites to the Playground is currently still somewhat confusing. If you click on a live preview button on https://de.wordpress.org, for example, you always end up in an English environment - not the German one.
Currently, the plugin-directory plugin calls this URL from the Playground, regardless of which language is actually used:
https://playground.wordpress.net/?plugin=%s&login=1&url=%s
Source: https://meta.trac.wordpress.org/browser/sites/trunk/wordpress.org/public_html/wp-content/plugins/plugin-directory/class-template.php?rev=12931#L734
I think it would be easy to read the language in the plugin-directory plugin. But what would the above URL have to look like for playground to automatically load a requested language?
Example: https://de.wordpress.org/plugins/external-files-in-media-library/ - always loads in an English environment.
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