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Unity crashes on a new project with first time XRTK import #174
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Submitted #175 to resolve the Unity issue. |
Need to retest once the latest version is up to ensure the bug is resolved. |
I had, but I'll let you close it once you've validated :) |
Still crashing in 1.11 :S |
I cannot reproduce this with your steps. Is there something else I'm missing? |
Appears to be a deep routed Unity bug, will have to provide documentation to workaround it for now. |
@SimonDarksideJ do you have a case number for tracking purposes? |
Unity bug tracking ref: |
Any update to this? I know we've narrowed it down to the SDK package specifically using the default configuration profile. |
I saw you opened a new bug report on this: https://fogbugz.unity3d.com/default.asp?1184509_lkg3v0pa94vntobc |
Solved for GitHub based UPM implementation. But now that we have moved to a UPM server, it's back again.... |
Hasn't seemed to be fixed yet. Let's try adding a delay call to the |
Errors detected by Unity 2019.2 (although it doesn't crash, you have to reboot to make it work again :D )
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@SimonDarksideJ you confirmed this is fixed? |
Confirmed, the crash fix does appear resolved. However, we are no longer receiving the prompt to configure the platform. (XR settings and IL2CPP) |
Sounds like a new bug report to me. |
I think I'm fine with that |
This still happened for me with 2019.1.14 and xrtk core 0.1.21 |
XRTK - Mixed Reality Toolkit Bug Report
Describe the bug
Unity crashwhollops (technical term) on a brand new project and we setup XRTK.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Unity should not crash (and we should have world peace while we are at it)
Actual behavior
BadabingBadaboom. Because... Unity
Your Setup (please complete the following information)
Target Platform (please complete the following information)
Any
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