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This repository has been archived by the owner on Aug 11, 2024. It is now read-only.
Lumin no longer renders properly (only left eye) after the updates to the Mixed Reality Standard shader.
I'm also getting these errors when building:
Shader error in 'Mixed Reality Toolkit/Wireframe': variable 'o' used without having been completely initialized at line 119 (on gles3)
Compiling Vertex program with STEREO_INSTANCING_ON
Platform defines: UNITY_NO_DXT5nm UNITY_NO_RGBM UNITY_ENABLE_REFLECTION_BUFFERS UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_NO_CUBEMAP_ARRAY UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_MOBILE UNITY_LIGHTMAP_DLDR_ENCODING
Shader error in 'Mixed Reality Toolkit/Wireframe': variable 'o' used without having been completely initialized at line 119 (on glcore)
Compiling Vertex program with STEREO_INSTANCING_ON
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_DLDR_ENCODING
To Reproduce
Switch to lumin build target
open build window
Build
See error
Expected behavior
Should render in both eyes
Actual behavior
Only renders in left eye
Screenshots
Your Setup (please complete the following information)
XRTK - Mixed Reality Toolkit Bug Report
Describe the bug
Lumin no longer renders properly (only left eye) after the updates to the Mixed Reality Standard shader.
I'm also getting these errors when building:
To Reproduce
Expected behavior
Should render in both eyes
Actual behavior
Only renders in left eye
Screenshots
Your Setup (please complete the following information)
Target Platform (please complete the following information)
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