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In testing, found an issue with assigning models. A) The Unity API must have updated as the previous Prefab check was failing (model could not be assigned) - Fixed |
Included global pointer parameter
… as Press interactions were mapped to Axis instead of button
…into dev/visualisation
All issues resolved, including the OculusTouch pointer issue which was mapped incorrectly to an axis instead of a button |
wassx
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Jul 10, 2019
...Packages/com.xrtk.core/Definitions/Controllers/MixedRealityControllerVisualizationProfile.cs
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wassx
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Jul 10, 2019
XRTK-Core/Packages/com.xrtk.core/Providers/Controllers/BaseController.cs
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jshowacre
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Jul 11, 2019
...Packages/com.xrtk.core/Definitions/Controllers/MixedRealityControllerVisualizationProfile.cs
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Jul 15, 2019
* Initial check-in of Visualisation fix for #233 * Reordered the visualisation logic. Included global pointer parameter * Updated Default mapping definitions for Touch, resolves pointer issue as Press interactions were mapped to Axis instead of button * Update spelling and restructure elements * Minor mapping change after review * Updated Mapping layout * Review comments addressed
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XRTK - Mixed Reality Toolkit Change Request
Overview
Initial check-in of Visualisation fix for #233