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- Fixed bounding center not being calculated correctly. - Added manipulation handler as a required component to the bounding box. - Disabled colliders on the bounding box and it's proxy as we're performing manipulations.
SimonDarksideJ
suggested changes
Aug 6, 2019
XRTK.SDK/Packages/com.xrtk.sdk/Features/Input/Handlers/ManipulationHandler.cs
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…lay flags to true - Fixed wireframe padding growing each time the bounding box was enabled/disabled
SimonDarksideJ
previously approved these changes
Aug 6, 2019
SimonDarksideJ
previously approved these changes
Aug 6, 2019
…o that we don't have to disable the colliders Updated Bounding Boxes scale constraints to use the manipulation handler's since it's a required component
fixed popping when starting a hold fixed colliders still being active on bounding box when rendering was disabled.
SimonDarksideJ
approved these changes
Aug 9, 2019
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Aug 13, 2019
* added public accessors for setting bounding box properties. * show rotate handles if set * - Fixed handle visibility when using cardinal axes. - Fixed bounding center not being calculated correctly. - Added manipulation handler as a required component to the bounding box. - Disabled colliders on the bounding box and it's proxy as we're performing manipulations. * Don't use the offset if the object's position is at zero * - Ensure we enabled display handles if setting any of the handle display flags to true - Fixed wireframe padding growing each time the bounding box was enabled/disabled * only enable the bounds collider when rig is active * Disable link colliders. We don't need them * Ignore the manipulation target while we're performing our transform so that we don't have to disable the colliders Updated Bounding Boxes scale constraints to use the manipulation handler's since it's a required component * removed unused using statement * Added spatial mesh visibility options while manipulating an object * revert removal of extensions * use the manipulation target to determine the layer * added pointer offset rotation/scaling to manipulation handler fixed popping when starting a hold fixed colliders still being active on bounding box when rendering was disabled.
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Overview
Added accessors to bounding box to easier customization at runtime.
Changes