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MacOS builds OpenGL backend does not paint the window #3769
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This may well be related: something (probably GTK) prints Unable to create basic Accelerated OpenGL renderer |
Building from the 3.1.x branch results in an app bundle that does paint the window - so this must be a regression. |
Started bisecting at dc0e286 with fixes on top:
Then the builds started failing somewhere in py2app.. |
No longer occurring after a clean full rebuild. |
FFS, happening again, on two different build systems: 10.14.x and 12.x Didn't happen with the secondary-clean-user-complete-rebuild on 10.14.x - but that was running the newer, problematic |
Same build VM, same version of Using the one that does at least occasionally work, bisecting mostly by hand again - assuming that the failure isn't intermittent:
Using a modified version of Using the |
A kinda working branch can be found in 8cc8c83. |
I don't really understand what changed in GTK to require a completely different repaint function on MacOS.. but at least this works again. |
Not sure when it broke, perhaps one of the numerous updates in Xpra-org/gtk-osx-build#25.
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