Quick links: documentation
· itch.io
Platforms: Windows, Windows (YYC)
Versions: GameMaker 8.1, GM:Studio 1.4+, GMS 2.2+, GM2022+, GM LTS
winMenu is an extension for using menus in GameMaker games! That includes:
- Popup/context menus
- Menu bars
- System menus (shown when right-clicking window caption)
The extension wraps almost entirety of Windows' Menu API so you can have things like
- Buttons
- Separators
- Checkboxes
- Radio buttons
- Sub-menus
- Bitmaps
- Size/position measurement and other utilities
The extension is fairly easy to use (make a menu, add items, show/assign menu) and thoroughly documented.
Menu API essentially consists of two sets of functions:
- "Classic" functions do one thing per call and have some limitations
(e.g. it's not possible to add a sub-menu with an ID because the ID parameter is used for the sub-menu pointer) - "Modern" functions do any number of things per call but are a little verbose for one-off actions
(you always have to make a struct, fill out flags to indicate what you're going to supply, fill out those fields, and then call the function)
Menus aren't a performance-critical API so I have designed my API similar to the classic function set but without its known caveats.
Otherwise there's just a lot of code here! Even with my advancements in extension-making process, it takes hundreds upon hundreds lines of code to wrap all the functions - especially the ones that have to go through the "modern" API.
See BUILD.md
Author: YellowAfterlife
License: Custom license (see LICENSE)