Lapped is a casual idle incremental game developed in Unity, where players watch and upgrade cars racing around a simple oval track, earning currency and unlocking new features as they progress.
Idle Racing: Watch as cars continuously race around the track, generating currency with every lap.
Dynamic Cars: Each car has slightly randomized speeds for added variety and a unique feel.
Upgrades: Spend earned currency to add new cars or improve existing ones, enhancing gameplay progression.
Minimalistic Design: Clean, cartoony visuals with a simple green background and a gray track for an approachable and polished aesthetic.
AI Movement: Cars navigate waypoints using Unity’s NavMesh system for smooth pathfinding and collision avoidance.
Engine: Unity (C#)
Pathfinding: Unity NavMesh system for AI-driven movement.
Idle Mechanics: Incremental game logic for continuous progression.
Version Control: Git and GitHub for project tracking and collaboration.
Work in Progress – Screenshots and demo videos will be added as the game progresses.
Prerequisites:
- Unity 2021.3 or newer
- Git (for cloning the repository)
Installation:
- Clone the repository:
git clone https://github.com/YOUR_USERNAME/Lapped.git
- Open the project in Unity.
- Core Gameplay Foundation.
- NavMesh-based car movement.
- Incremental currency generation.
- Car upgrade mechanics.
- Add more car types and designs.
- Implement advanced AI behaviors for cars.
- Include additional track styles.
- Introduce visual effects for speed boosts or upgrades.
- Add sound effects and a simple background music loop.
Joshua Talbot - Developer and Designer
This project is licensed under the MIT License. See the LICENSE file for details.
Contributions are welcome! If you'd like to contribute:
Fork the repository.
Create a feature branch (git checkout -b feature-name
).
Commit your changes (git commit -m "Add feature-name"
).
Push to the branch (git push origin feature-name
).
Open a Pull Request.