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Update 1100.md to reword the fix for filter/effect layer invalid values
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YYDan authored Nov 18, 2024
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Expand Up @@ -9,15 +9,20 @@ Download Links: [Windows](https://gms.yoyogames.com/GameMaker-Installer-2024.110

- **Prefab Library Fixes/Changes**
- {% include important.html content="If you have projects containing Prefabs, be aware that we renamed the packages and so you MUST remove the Prefab assets from your project to unlink the Prefab collection before you uninstall the obsolete Prefab from your Library, otherwise this will cause your project to throw a loading error about the old Prefab being missing" %}
- The dock tab is now part of the default layout and so all new projects will have the Prefab Library quietly open in the bottom dock and ready for use
- The dock tab is now part of the default layout and so all new projects will have the Prefab Library quietly open in the bottom dock and ready for use [#8420](https://github.com/YoYoGames/GameMaker-Bugs/issues/8420)
- Prefab Library: Top-level root shows everything, rather than just the collections [#8331](https://github.com/YoYoGames/GameMaker-Bugs/issues/8331)
- Prefab Library: "Package Manager" button does not change the source to be prefabs if Package Manager is already open
- Prefab Library: Selecting multiple assets has no impact for Duplicate Into Project
- Prefab Library: Drop down menu is slightly obscured when using Simple view
- Prefab Library: "Package Manager" button does not change the source to be prefabs if Package Manager is already open [#8418](https://github.com/YoYoGames/GameMaker-Bugs/issues/8418)
- Prefab Library: Selecting multiple assets has no impact for Duplicate Into Project [#8421](https://github.com/YoYoGames/GameMaker-Bugs/issues/8421)
- Prefab Library: Drop down menu is slightly obscured when using Simple view [#8419](https://github.com/YoYoGames/GameMaker-Bugs/issues/8419)

- **Fliter/Effect Layer Values Are Now Checked For Validity And Fixed Automatically**
- For situations where you get an in-game error which says "Unknown Function argument 1 invalid reference to (sprite) - requested -1 max is" (like the below issue), we have now determined this is due to invalid values being set in the Room Editor for your filter/effect layer(s)
- Accordingly, the Room Editor will now detect and fix up these invalid values, as these can have a variety of results in-game
- However, be aware that you will need to open the room and click on the filter/effect layer(s) that is/are active at this point in your game in order for GameMaker to diagnose the problem - the fix cannot be applied without doing this bit yourself first
- Building Projects / Project Load: Incorrect values in Dots filter in a room results in draw_sprite() crash in attached project, should catch and fix the filter [#8362](https://github.com/YoYoGames/GameMaker-Bugs/issues/8362)

- **Other IDE Changes To Be Aware Of**
- Bug Reporter: "Privately attach this project" should be reworded to again state all files are uploaded privately [#8173](https://github.com/YoYoGames/GameMaker-Bugs/issues/8173)
- Building Projects / Project Load: Incorrect values in Dots filter in a room results in draw_sprite() crash in attached project, should catch and fix the filter [#8362](https://github.com/YoYoGames/GameMaker-Bugs/issues/8362)
- Code Editor 2: Middle-clicking keywords does not open their manual page [#7150](https://github.com/YoYoGames/GameMaker-Bugs/issues/7150)
- Code Editor 2: "Language server failed to load" notification appears often when starting GM [#7161](https://github.com/YoYoGames/GameMaker-Bugs/issues/7161) / Code Editor 2: Language server fails again in CE2 2024.1100.0.655 IDE [#8271](https://github.com/YoYoGames/GameMaker-Bugs/issues/8271)
- Code Editor 2: Debugger breaks when trying to step through multiple different events on one object [#8200](https://github.com/YoYoGames/GameMaker-Bugs/issues/8200)
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