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Parent Texture Group does not affect children #2079
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This is not a bug with GameMaker itself, but a mistake in our documentation, so I will assign this issue to the docs team now. Child Texture Groups have separate settings. |
But this leaves me with a legitimate question: if the visibility of the parent doesn't affect the children, and neither does "dynamic/static" type, what does it do then? 🤔 |
The child texture group graphics are included on the same texture page, that is the reason for them. |
YoYoGames/GameMaker-Bugs#2079 * A couple of minor typo fixes and links updated
YoYoGames/GameMaker-Bugs#2079 * Changed the description of the Parent Texture Group setting to explain children groups go on the same texture page * Mentioned under Texture Group Format that child groups therefore use the same format (since they share the texture page) * Fixed a couple of small typos
YoYoGames/GameMaker-Bugs#2079 * Changed the description of the Parent Texture Group setting to explain children groups go on the same texture page * Mentioned under Texture Group Format that child groups therefore use the same format (since they share the texture page) * Fixed a couple of small typos (cherry picked from commit ea44d48)
Description
According to the documentation, changing a Parent Texture platform settings, should affect all of their children. However, nothing seems to be happening. When toggling the Windows platform on the Parent, the child continues to be drawn (and everything inside the parent stops to be drawn). The expected behavior would be that everything inside the Parent AND children would stop to be drawn
Steps To Reproduce
You can try toggling the Parent's settings on the attached project and see that the sprite on the Child group continues to be drawn
fe59e3a4-943b-4803-9bd5-196d698c29d0
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