In-Game: gpu_set_sprite_cull() is not applied to tilemaps drawn with draw_tilemap() #5950
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runner-bug
In-game bugs with the "GameMaker Studio 2" runtimes
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Description
Not sure if it is intended or not, but the function doesn't disable the culling when drawing a tilemap using draw_tilemap
Which version of GameMaker are you reporting this issue for?
IDE v2024.600.0.560 Runtime v2024.600.0.577
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
1dd0b9db-c21d-492d-87eb-adb6f022f636
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