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I imported a lot of frames of animation and wanted to move some around. It appareantly ended up breaking the entire preview window, so when I tried to delete all of the frames as a result, it ended in a fatal crash.
I should note that when editing the sprite in the sprite ediotr, the frames show up as normal. Seems to be a bug with the timeline window in general.
Steps To Reproduce
Import 40+ frames to a sprite
Select multiple frames, move them around to a different poition of the timeline and place them there
Which version of GameMaker are you reporting this issue for?
IDE v2024.6.1.160 Runtime v2024.6.1.208
Which operating system(s) are you seeing the problem on?
Description
I imported a lot of frames of animation and wanted to move some around. It appareantly ended up breaking the entire preview window, so when I tried to delete all of the frames as a result, it ended in a fatal crash.
I should note that when editing the sprite in the sprite ediotr, the frames show up as normal. Seems to be a bug with the timeline window in general.
Steps To Reproduce
Which version of GameMaker are you reporting this issue for?
IDE v2024.6.1.160 Runtime v2024.6.1.208
Which operating system(s) are you seeing the problem on?
Windows 10.0.22631.0
67eca08a-73f2-44b5-b5ec-8c0fe1ad98cc
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